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Remove BOT RandomMoverBot

#7 I suggested many months ago that Lichess only show on the leaderboard players who have an active RD (indicating play against similarly-rated opponents) like every other ICC-like site has. However there is a fatal flaw with Lichess' implementation of RD:
github.com/ornicar/lila/pull/4034
Don‘t remove this bot. Instead of removing, it could be helpful to force casual games vs bots. My friends and I, we have a lot of fun to create challenges, like losing as fast as possible vs it or sth like this. Don’t take us this fun away, there are other possibilities .
Forcing casual games against bots is not a solution. Every bot is here to have an established rating against human players.
I agree the bot must stay, but @rzenaikrzys has to do something better other than lazily lounging around on his #1 RK spot.
I think I might agree with everyone. Maybe I was being harsh to say to remove the BOT. But, a new rule must be created. Players have to play against other players that are near their strenght. @rzenaikrzys keeps doing that (playing BOTs). One time, he told that nobody would play RK with him because no one would challenge him at high time control (he doesn't like bullet time control). When I asked him about a match (10+10 RK) yesterday, he closes the thread.

I specify that I am not insulting Rzenaikrzys at any time. Once again, he keeps thinking that I am insulting him. We had a long thread about this issue (lichess.org/forum/lichess-feedback/i-have-not-possibility-to-play-correspondence-rated-games-in-variants?page=1) and he clearly didn't seem to have learned anything from it.

What I could propose is either players play players near their strenght or BOTs game should be count only as casual.
I think that in the case of this specific bot, the matches shouldn't be rated.

I understand devs putting their bots here to play rated games and have an idea of their elo, but i don't think that it applies to a bot that play random moves.
Again, I insist on my #13 solution, the likes of which have proven successful on other ICS servers. What's the point of having "Glicko" ratings if RD never increases - why not use Elo ratings which function the same way?
Is the core issue here that players are employing engine-specific strategies to increase their ratings significantly above where they would be vs. human opponents?

If this is the case, I would have to agree, regularly exploiting flaws in an non-adaptive engine does not indicate a high level of skill vs. adaptive human players, and should therefore not be acceptable as a way to artificially inflate ones ratings, especially at the highest levels.

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