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Letting time run out instead of resigning. A suggestion to solve this problem.

+1 for original post.
+1 for ftdftdftd post.
This post by Toscani "There cannot be punishments because nobody knows why the player left the game." is just wrong. Having no consequences for bad behaviour encourages the behaviour to continue. If the player had to goto bathroom or answer door or whatever just resign. Leaving opponent hanging during time countdown is abhorrent.
@ApprenticeGM Abandon the game only if you do not plan to continue. Either player has the option and they will lose rating point if they do. Winning rating points from a stronger player that left me hanging makes no sense. Abandoning my game when my rating point is higher than my opponent make no sense to me either.

Abandoning all depends on the time control and how much time is left on the clock and if you will come back to the game in time to continue the game. When players play OTB, they go to the washroom and hurry back to continue to play. Some players simply get distracted, when they leave the chessboard and talk in the hallway with a friend. Some do not make it back in time.

Then there are the absent minded players, that forget about the clock. With OTB, some even continue playing when the flag falls and that legal, the flag needs to be claimed. On the internet, you must claim it if the player leaves you hanging.

When I play, and I am concentrated in my thoughts, I sometimes forget about the clock.
That's leaving a player hanging too.

If a player does not want to wait, they too can abandon the game.
It's the same for them. They are not forced to stay. The rating is quickly regained by playing more games. It's only a game. Rating doe not improve by playing more. It improves if you learn more.

Punishment is cruel when the other does not understand why they are getting punished.

If it's a rage quit then maybe this link can generate some ideas to implement for chess.

www.thegamer.com/15-games-that-punish-you-for-rage-quitting/
> There cannot be punishments because nobody knows why the player left the game.
This is the logic as faulty as "there cannot be punishment for cheating because you can't know for sure that the player used engine". It's true, nobody can forbid to play strong and use the time as you want. But if the player plays too strongly consistently and manages time unnaturally this might be enough evidence to conclude he is cheating. Similarly, the player can get a telephone call and make an opponent wait, nothing wrong in this, but it is hard to argue that if someone starts to think every time he blunders a queen or 1 move before mate that he just forgot about time or got a telephone call or went to bathroom etc.
The subject was: Letting time run out instead of resigning. A suggestion to solve this problem. (Find a solution for players that are waiting for an end to a game.)

Solutions:
1. Wait for ever... :)
2. Accept win when pop-up to claim win appears.
3. Resign because you do not want to wait.
4 . Premove and do something else for a minute.
5. New feature: Adjournment of the game. Have the player left hanging the option to adjourn a game and have it converted to a correspondence game.
6. Play only machines.
7. Be tolerant and consider the game as a casual game that was not rated.
8. Block the player and report them for not upholding the joyful 4th playing concept.

Joyful playing concepts
1. Do not neglect your duties as a chess player.
2. Feasibly do what is required when playing chess. (Aim for checkmate)
3. Play chess with loyal principles and stay attentive. (Don't fall a sleep on the clock)
4. Respect the rules of chess and never be idle. (Don't leave the time run out on purpose)
5. Play fair and accept the outcome of the game.
6. Play without assistance. (Don't cheat)
7. Respect the rating system by not causing wrongful losses.
(Do try to claim rating points that belong to your opponent.)
8. Do not backbite or slander a player or their games.
9. Don't gloat or dwell on a won or lost game.
10. Don't torment players. Win or resign if it's time.

Cheers, and pleasant games to all.
How about in blitz chess, if you do not move in 30 seconds you lose.
In fact, in blitz just enforce a max move limit. Make it an option when setting up games or looking for opponents. I would be glad to use such a limit.
I have proposed a different solution to this problem. It is tracking a players behaviour over time, and giving him a score depending on how frequently he leaves the game without resigning and how bad the offence was. Chronic leaves would trigger the claim victory feature faster, where as players who have a good score would do so slower. Below a certain score threshold players would also forefit a game by using x% of total time on a single move to combat Trolls that just switch tabs or go do something else to prevent a timely "claim victory" option.
I just noticed that I omitted words in the example of the concept ...
Joyful playing concept ... 7. Respect the rating system by not causing wrongful losses.
(Do NOT try to claim rating points that TRULY belong to your opponent.)
How about in correspondence unlimited? What if one of them dies? (10 years after he kept checking everyday for the move that never came...) - Hollywood here I go!
my suggestion is to make an opponent who allows time to expire rather than play on or resign lose more and more rating points as the abuse continues:

Normal rating loss would be something like -10 points.
1st instance of abuse -15 rating points instead of 10
2nd instance of abuse -20 points
3rd instance of abuse -30 points

etc.

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