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Game analysis

can anyone give me some advise on how i could have improved my moves in this game? what were some of my mistakes, and some good things that i did?


It would help if you did your own analysis first. That way others get an idea of what your thoughts, and plans were.
3. c3 feels weak to me. Is this theory? You blockade your knight and limit the scope of your dark-square bishop. There doesn't seem to be a lot of payoff to this move.

4. h4 might be a bit premature here. better to develop for another move or two to see if your opponent wants to do the exchange.

10. Qb3. This is a blunder. Your opponent's bishop on h6 is hanging.

11. Bxf7+ I think is a blunder. You end up trading queens down a piece. Better to have played Bd6 and reposition to g4 which looks like a very nice square for your bishop. The dark-square bishop is still hanging. [edit]Nevermind, this line makes no sense.[/edit]

13. You end up winning the bishop back here and maintaining a pawn advantage, but you could have been up a full piece at this point.

21. Re2 here is kind of unfortunate since you drop your strong d6 pawn. I think Rd1 would be better. Your bishop is still protected.

23. Nd2. This move blunders a pawn. playing b3 first to chase away your opponent's strong knight probably would have been better.

33. Rd7+ is a blunder. You don't lose any material since you're just trading the rooks and have the advantage, but Rg6+! is crushing.
Looking at the engine analysis for this game, 18 exd6 is also weak since taking with your rook wins you the opponent's knight. On 25 you missed forking their king and rook with your knight.

[edit]Also, my usual comment on these games: You play too fast. You finish the game with over 6 minutes on the clock. Move 10 you played in 8 seconds. Move 18 took 8 seconds. Move 25 took 3 seconds. Move 33 took 5 seconds.
Let's do this in two stages.

1) Opening principles :
develop all your pieces, occupy/control the center, create imbalances.

3.c3 controls the center, so you might argue it conforms to opening principles, which is true. But it is too slow given Black's choice of defense (2...d6, the Philidor Defence). Black's move 2...d6 points out at a different opening principle, namely fast development for White, as the most relevant.
With this reasoning, you conclude that 3.d4 and 3.Bc4 must be considered by White (and they are indeed the main moves of the theory of the Philidor Defence).

6.Qd1 is a clear violation of all three principles ; you create an imbalance (development lead) in Black's favor ! Nevertheless, Black plays poorly in the following few moves and you start the middlegame with some advantage thanks to Bc4 and 0-0.

2) Tactical opportunities :
With 7...Bh6 and 8...Ne7, Black creates a tactical target, a "loose piece". Try to extract the utmost benefit from it ! With 9.d3, which should be answered by 9...Bxc1, what have you acheived ? With 9.Na3, you would prepare 10.d3 Bxc1 11.Rxc1 increasing your advantage because you get a lead of development. Your pieces are also more active, including the Na3 which might hop in b5, threatening Nxc7, at the right moment.

Instead of aiming at the loose piece (it could simply be taken with 10.Bxh6), you trap your own Bc4 with 10.Qb3. Have you really calcultated the consequences of 10...b5 before moving your queen to b3 ? In this case you got away with it because the capture of f7 and on h6 lead to a crushing position for White.

After that, Black digs his own grave so deeply that it is difficult to comment on your play. Your endgame play looks sensible if a bit too quick (as already said by the previous contributor) sometimes.

Have fun !

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