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Rate my performance on a scale of 1-100

I have done one of these before, so I will do another one! What do you think about this game? Rate my performance on a scale of 1-100 please!

Here is the game:

Well , Stockfish says you made 3 inaccuracies ,7 mistakes and 0 blunders , with an ACPL of 48 (the lower , the better).
This is more than enough information!!
You get the perfect 100 because you are victorious. Congratulations!
good job on the win. one improvement: pushing your f pawn on move 11 weakens your kingside structure
I'll give you a 77. You had some issues in the opening but you also displayed good tactical play. On move 27, I would have liked to see 27.Rxb7+! Kxb7 28.Nxd8+. That would have been a nice maneuver.
@mruknowwho
Can't blame him for not calculating a 6-move line including a sac with such a big advantage. Especially at this level.

In fact I like the practical decision to trade it all down. It's weaker than your line but ok.

I'd say...
the opening was OK for this lvl (I like that you develop your pieces but Ne2 was a bit awkward).
Conversion was decent-ish. You should pay more attention to your opponents counterplay in the ending. 29. Nxg7 obviosly wins but is a not-so-technical choice. It allows 29...d4 30...c3 with unnecessary counterchances. [If you calculated all that and saw an immediate refutation nvm].

Most good players would probably blitz out 29. Be3 / Bc3 with blockade stopping all the counterplay.

The mate in the end was cute.

I'd say...for this lvl its idk..85 or so. Your opponent was pretty bad, I have to say ;)
Something else to point out: in move 25 black should've played Nc5 to attack the queen and defend b7 as I was planning an attack on the queenside.
@Classicler
3. d5 seems a bit too early for a center pawn break. White has a space advantage in the center. As a general rule, the side with the space advantage should avoid trading pieces. 3.Bd3 or 3.c4 seem like better options. After 3.c4 d5 4.cxd5 exd5 5. e5, white seems to have a dominant position in the center. The e5 pawn stops the black knight from going to f6 and generally makes Black's development awkward.

6. Ne2 is a glaring error that nobody else has said anything about. It blocks your bishop on f1 and seriously impedes your development. The only reason one might avoid playing Be2 is if one is worried about a move such as ...Qg5, attacking the weakened g-pawn, but that is obviously not possible in this case. Be2 was much more accurate.

7. g3 is a bad move because you did not realize that Black can occupy the h1-a8 diagonal first with ...Qe4. This forces Rg1, which prevents you from castling kingside. Black has a significant advantage in this position. Although...Qe4 is a move I doubt a 1100 rated would find, it's certainly something to learn a lesson from. You should usually only open up the long diagonal if you are certain that you can occupy it first.

9. Nc3 is ok, and not classified as an inaccuracy, but I feel it is necessary to emphasize how much better 9. 0-0 is. 0-0 is a better move because it achieves many things at once. It gets your king to safety, allows the e2 knight to move, and prepares to move the rook to the e-file.

11.f3 is a serious error. It blocks your excellent g2 bishop, weakens the crucial a7-g1 diagonal, and weakens your kingside structure in general.

The rest of the game is fine.
For this rating level, I suppose I would rate this game a 75/100. Your tactical awareness was pretty good, and you followed general chess principles decently well, but you did make a few errors mostly related to piece placement/development.

Hope this helped.

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