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How To Reach 2000 VOL.2

hi @sameartist, me too, 3 months ago, I was 1600 in rapid (now 1760) and 1900 in bullet/ultrabullet, now i am 2350 in bullet and 2130 in ultrabullet. But I don't work so much (only a little with a coach). I do progress only because i am young (12 years old)
bullet and some fast blitz (3+0, for example) can work reinforcing bad habits and can degrade your decision making process almost irreversibly.

For those who do not know, our brains love to be rewarded and every reward creates connections warning that behavior can and should be repeated and there will be almost painful resistance in any attempt to change behavior.

In this sense, when playing blitz, we are rewarded for failure of the opponent. When we need play against better players, our mistakes are punished and our ideas dont work!

A brain that is not accustomed to being rewarded with these failures will have a natural adaptation without any 'pain' involved in the process, but for those brains who understand that, although it didn't work this time, it will work again (as usual in blitz), instead of adapting to a change in behavior, the brain will do its utmost to make its behavior 'correct'.

Symptoms of resistance to change can vary widely, but even verbal aggression to the opponent can happen! The idea is to fend off the 'enemy'. And all this because there were endless hours of favorable rewards for the bad habit.

These bad habits can vary widely, from choosing openings to more abstract game strategies such as 'attack and defense' and so on.

Now, if we are mature enough to take control of our actions and have clear goals, the blitz will be painless and probably even beneficial. But I am not this centered, mature man, owner of my own destiny and secure, are you? We all have psychological issues, flaws, etc. So it's best to avoid pitfalls!
Tactics can only get you so far . Especially if your playing 5 mins and up. I suggest learning middle and endgame. Especialky endgames. It's tedicous but knowing endgames will win you more games . To me tha"s the difference between 1800 and 2000+ players.
hm I think easiest way to 2k is to do a tactics , and practice with high rated players who are willing to play some friendlys, I never studied anything yet , only tactics and practice
#23

I dun kno... Everytime I play titled players and anyone ranked 2100-2400 in bullet or blitz it’s always just that they are a tiny bit faster and make less basic blunders. Computer shows after the game that they make horrifying blunders, giving away entire pieces and missing their own possibilities to win my piece or even a queen in 2 moves or so, but it’s just that on average they make a few less blunders than I do, and are faster on the clock, usually by about 1 second...

I’m constantly surprised that there isn’t any superior opening knowledge or clean endgame technique or any of that.

One game in particular really made an impression on me, an IM played me in bullet on another website, and made a known book mistake within first 10 moves, a mistake that easily losses the game too, to make things worse I didn’t spot it in time. I always assumed these people know basic lines and can spot such tactics, but no. Then you watch Ginger GM play or something, and the guy is 2700 blitz, and gives away his queen... in 1 move... So did penguin, gave Naka a Knight fork in one to lose his queen, Naka promptly gave the fork... Tactics are really #1, it’s a question of who is worse at tactics, that player will lose.

OP is asking about 2000 Rapid on Lichess (The Rabit icon one), and slowly the forum thread is mainly about bullet and blitz, and there are replies by people who never play Rapid or are U2000 Rapid ;-)

@sameartist
A question, just curious : What would you prefer ?
2000+ Rapid, with average acpl in your games of 70 ?
Or 1800 Rapid, with average acpl in your games of 30 ?

@achja

what is acpl?

average centipawn loss?

hmm i would prefer 2000+ with acpl of 70 for sure, because when you are playing against 2000+ players they make you play more complicated positions, yes you are going to make maybe more mistakes, but in those positions its acceptable, while i have games where i played more than 50 moves but still i did not make any mistake or blunders, simply because almost every move was a good move in those games.

YES my goal is to be 2000 in rapid, i just mentioned that my blitz rating increased about 200 points so did my bullet, thats it :D
@sameartist #27
So it sounds like you prefer to play against higher rated players, expecting them to be stronger and playing more complex positions.
acpl is indeed average centipawn loss, and the lower the better in general.
Regarding bullet and blitz, those ratings do not automatically show something about one's chess strength or chess improvement.
In my opinion and speaking for myself a rating goal should not just be about the rating number. It should be about chess improvement and using rating as a way to work towards that chess improvement, and use rating only as a quick measurement for that.
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In bullet, objects like MOUSE is involved. If time taken by the mind to make a move is already an kind of extra factor that interferes with the assessment of one's chess power, having an external object as a factor is throwing everything we consider science into the trash.

It is the same as evaluating a mathematician not only for his speed in calculating, but also in his speed in writing the answers with keyboard...

We already accept the mental time taken to make a move as a factor, but bullet and blitz 3 + 0 is too much, don't use that as a measure of your chess strength. Having 1271 FIDE and 2400+ bullet is a example of the irrelevance bullet has regarding the player's chess knowledge. I didn't think this would be possible: 1100 points difference between bullet and FIDE! lol

I am not diminishing the merit of Raphdel1008, on the contrary, 2400+ of bullet is AMAZING. But that is an example of how far the relationship between bullet rating and FIDE rating is. It's like different sports, like comparing beach volleyball with indoor volleyball.

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