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feature request: reclassify 0+1 as ultrabullet

0+1 is nothing like ultrabullet: if you have a won position, you will win the game barring blunders or a misclick leading to a flag. If you're up a queen but down on time in ultra, your opponent still has chances (and may even be winning already).
Even if people agreed on this, ratings would need to be recalculated...
0.5+0 still counts as bullet. (NOT ultrabullet)
and speaking as a 0+1 player: it's definitely not close to ultrabullet
@Vempele & @Rise

Yes; you are correct. A 0+1 and a 15 second game are two totally different games. Many people can keep up with the +1.

That being said; which would you say more closely resembles one another:
0+1 and 15 second games
or
0+1 and 2 minute games.

Yea......... So do we agree 0+1 has a LOT more in common with Ultra (15 second max) than it does with Bullet (2min max)?

The other thing I don't understand about this topic is how it qualifies as a "feature request". Like, I guess that some people are detail-oriented but there are so many other details to be concerned about...
#14

Who cares what the maximum is? Bullet has a 30 second minimum and ultra has a 30 second maximum. Is 0/1 more similar to a non-increment time control above 30s or one below 30s? I'd argue it's far more similar to one above 30s. Hence, it should continue to be classified as bullet.
Thanks a lot for your input, @Toadofsky , @breakreign , @Vempele and @Rise

I understand your point. It looks like 0+1 is not really ultra-bullet considering all what was exposed regarding time and to keep up with the game.

Maybe, theoretically, an increment for ultra-bullet would not be possible, unless we could increment for fractions of seconds.

Usually, an increment is calculated in the graph as a 40 moves game. So, a 30s equivalent would be

* 0 + 3/4

That would be something truly new in the chess world.

How about that, lichess? Care for such great innovation? That would be really unprecedented and avant-gard !

My best!

Beco.

PS. I'm satisfied with this topic, if you guys wish to close it. No need for harsh words. Just to explain why I called it "feature request", is because as a computer developer I'm used to labels like that to organize issues. Just a key-word.

there's a big classification void between 15 seconds and 30 seconds.
should 25 seconds be classified as bullet or ultrabullet? we don't know, but my intuition says bullet.

i'm all for fractional increments.
however, even with fractional increments it's not clear what would be ultrabullet and what would not - even an increment of 1/2 would result in an expected time of 20s+3s (starting time)..

in any case this is all extreme speculation and probably not getting implemented anytime soon.
@fianchetto123
First off: 30 Second games are Bullet. NOT Ultra.
Ultra is 15 seconds. Period. ....So 15 second max.

Secondly, Do me a favor. Take it down a notch.
No reason to be so hostile :(
Its a conversation; one in which I put my two cents.
I still love you though. No hard feelings <3
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I didn't seem to be understood very well; so let me reiterate.
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I am just talking about comparisons.
Just tested the following:
Bullet is considered:
0+1 0+2 0+3 0+4
.5+1 .5+2 .5+3
1/2 min 1 min 2 min
2+1 is even considered Bullet.
Several more but you get the picture.

Blitz, Classic, Rapid all also have a similar wide range of time settings that qualify for each.

Meanwhile:
Ultrabullet is 15 seconds. Thats it. Nothing else.

It just...kinda doesnt make any sense.
I mean; especially when you think about a 2min+1 second game being considered the same as a 0+1.

I think whoever suggested that it receive its own title has the best idea. Just like Rapid got separated from classical.

Maybe have a Ultra Bullet and separate cat for a Ultra Increment being 0+1?
You could certainly branch the bullet division into three categories instead of the current two. I'd hesitantly support such a move because grouping 0+1 and 1/2+0 together with controls like 2+1 really makes very little sense. However, that would further contribute to rating confusion and overspecialization that was already the main worry of the administrators when they branched it from one category to two.

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