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On the Topic of Improving in Antichess

So recently I have taken an interest in Antichess, and decided to attempt to improve in the variant.
In doing so, I have made a few observations:

-The barrier to entry, so to speak, is set quite high, as Antichess is altogether a very unforgiving game--especially against a skilled opponent.
-The quickest way to play (and therefore practice) in Antichess is to join tournaments; however, these tournaments almost never feature anyone rated below 1600.
-This therefore means that I spend more time having my butt kicked than actually learning from my mistakes.
-The vast majority of the game appears to be composed of pre-memorized sequences of forced captures, thus suggesting that pattern recognition is far more important in the variant than standard chess.
-Due to not having memorized too many lines or forced capture sequences, I have lost every single game of Antichess I have played (except for one, but that player was also kicked for cheating, so technically I didn't win--he simply lost).

The culmination of these leads me to ask a simple question: What is the best way to improve in Antichess?
(Specifically, is the key to Antichess simply memorizing almost any common position, and using intuition for unfamiliar positions?)
(If the statement above is true, my next question is--how would one improve their intuition? For mine has been notoriously unreliable.)

If it is any help, here is what I have observed or memorized thus far:
-Antichess is weakly solved, with 1. e3 being a theoretical win for White, assuming perfect play. (Source: magma.maths.usyd.edu.au/~watkins/LOSING_CHESS/LCsolved.pdf)
-The highest-rated response to e3, according to Stockfish, is c5, which is then most highly refuted with Ba6.
-1. e3 b5 2. Bxb5 Na6 is a mate in 16 for White.
-1. e3 d3 or 1. e3 d4 are both mates in 16 for White.
-1. e3 c5 2. Ba6 Nxa6 3. b4 Nxb4 is a mate in 15 for White.
-A common strategy seems to be moving one's bishops to a6 and h6 (or a3 and h3, respectively).
-In winning endgames, one almost always promotes a pawn to a queen or rook; in losing endgames, one usually promotes to whatever piece will not immediately lead to a forced capture.
-Being forced to move one's rook to a3 or h3 (or a6 or h6, respectively) seems to essentially be a death sentence.
-The above is also true with moving to b1 or g1 (or b8 or g8, respectively).
-The knights and queen can either be used to force your opponent to checkmate you, or can be exploited by your opponent to achieve the opposite.
-The king serves almost no purpose, besides occasionally drawing your opponent's pieces into your half of the board.

In addition to everything listed above, are there any other key tips that one must learn to gain proficiency in Antichess?

Thank you for taking the time to read this,
Nel.
Here's my advice to you, as a 2000-ish antichess player that literally worked his way up from the dregs of antichess-dom:

Play. Pause. Analyze. Repeat.

It doesn't matter if you are playing against a 2300 and get beat in 3 seconds (I've played an entire game with my opponent only taking 3 seconds off of his clock. He won handily.) Keep trying.

Now, to start, it would probably be a good idea to pick a standard response to 1.e3. Playing b5 followed by e6 and Bxf7 is a good beginning combination of easy and solid.

It might be of your advantage to memorize the basic checkmate lines that occur after 1.e4, 1.d4, and 1.d3. You should also keep in mind that as a general rule, you don't want to move your d-pawn early in the game. You'll usually get your butt handed to you on a platter.

As far as the actual process of learning new, unfamiliar lines, here's what I did (which is basically what I just recommended):

- Play games until I hit an unfamiliar line. (very often at first)
- Request a computer analysis; look at where I messed up, and learn that line. Computers, after things have passed the opening stage, are pretty much THE source for information. You can try looking at 2nd-best computer lines as well, but in antichess, you will honestly be playing a lot of computer lines because your choices for good moves are so limited as the game goes on.

You'll start to accumulate a knowledge of the lines and win a few games, which will help you develop your intuition further, although in antichess, calculation is ALWAYS better than intuition if time allows - the intuition will save you in weird lines and low-time situations.

See you on the leaderboard!

@Nel_S

P.S. Naturally, I've posted this late at night where I live, and my rating has dropped significantly over my past few games due to me trying to play throw tiredness. I'm really not quite as bad as my last few games.

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