So recently I have taken an interest in Antichess, and decided to attempt to improve in the variant.
In doing so, I have made a few observations:
-The barrier to entry, so to speak, is set quite high, as Antichess is altogether a very unforgiving game--especially against a skilled opponent.
-The quickest way to play (and therefore practice) in Antichess is to join tournaments; however, these tournaments almost never feature anyone rated below 1600.
-This therefore means that I spend more time having my butt kicked than actually learning from my mistakes.
-The vast majority of the game appears to be composed of pre-memorized sequences of forced captures, thus suggesting that pattern recognition is far more important in the variant than standard chess.
-Due to not having memorized too many lines or forced capture sequences, I have lost every single game of Antichess I have played (except for one, but that player was also kicked for cheating, so technically I didn't win--he simply lost).
The culmination of these leads me to ask a simple question: What is the best way to improve in Antichess?
(Specifically, is the key to Antichess simply memorizing almost any common position, and using intuition for unfamiliar positions?)
(If the statement above is true, my next question is--how would one improve their intuition? For mine has been notoriously unreliable.)
If it is any help, here is what I have observed or memorized thus far:
-Antichess is weakly solved, with 1. e3 being a theoretical win for White, assuming perfect play. (Source: magma.maths.usyd.edu.au/~watkins/LOSING_CHESS/LCsolved.pdf)
-The highest-rated response to e3, according to Stockfish, is c5, which is then most highly refuted with Ba6.
-1. e3 b5 2. Bxb5 Na6 is a mate in 16 for White.
-1. e3 d3 or 1. e3 d4 are both mates in 16 for White.
-1. e3 c5 2. Ba6 Nxa6 3. b4 Nxb4 is a mate in 15 for White.
-A common strategy seems to be moving one's bishops to a6 and h6 (or a3 and h3, respectively).
-In winning endgames, one almost always promotes a pawn to a queen or rook; in losing endgames, one usually promotes to whatever piece will not immediately lead to a forced capture.
-Being forced to move one's rook to a3 or h3 (or a6 or h6, respectively) seems to essentially be a death sentence.
-The above is also true with moving to b1 or g1 (or b8 or g8, respectively).
-The knights and queen can either be used to force your opponent to checkmate you, or can be exploited by your opponent to achieve the opposite.
-The king serves almost no purpose, besides occasionally drawing your opponent's pieces into your half of the board.
In addition to everything listed above, are there any other key tips that one must learn to gain proficiency in Antichess?
Thank you for taking the time to read this,
Nel.
In doing so, I have made a few observations:
-The barrier to entry, so to speak, is set quite high, as Antichess is altogether a very unforgiving game--especially against a skilled opponent.
-The quickest way to play (and therefore practice) in Antichess is to join tournaments; however, these tournaments almost never feature anyone rated below 1600.
-This therefore means that I spend more time having my butt kicked than actually learning from my mistakes.
-The vast majority of the game appears to be composed of pre-memorized sequences of forced captures, thus suggesting that pattern recognition is far more important in the variant than standard chess.
-Due to not having memorized too many lines or forced capture sequences, I have lost every single game of Antichess I have played (except for one, but that player was also kicked for cheating, so technically I didn't win--he simply lost).
The culmination of these leads me to ask a simple question: What is the best way to improve in Antichess?
(Specifically, is the key to Antichess simply memorizing almost any common position, and using intuition for unfamiliar positions?)
(If the statement above is true, my next question is--how would one improve their intuition? For mine has been notoriously unreliable.)
If it is any help, here is what I have observed or memorized thus far:
-Antichess is weakly solved, with 1. e3 being a theoretical win for White, assuming perfect play. (Source: magma.maths.usyd.edu.au/~watkins/LOSING_CHESS/LCsolved.pdf)
-The highest-rated response to e3, according to Stockfish, is c5, which is then most highly refuted with Ba6.
-1. e3 b5 2. Bxb5 Na6 is a mate in 16 for White.
-1. e3 d3 or 1. e3 d4 are both mates in 16 for White.
-1. e3 c5 2. Ba6 Nxa6 3. b4 Nxb4 is a mate in 15 for White.
-A common strategy seems to be moving one's bishops to a6 and h6 (or a3 and h3, respectively).
-In winning endgames, one almost always promotes a pawn to a queen or rook; in losing endgames, one usually promotes to whatever piece will not immediately lead to a forced capture.
-Being forced to move one's rook to a3 or h3 (or a6 or h6, respectively) seems to essentially be a death sentence.
-The above is also true with moving to b1 or g1 (or b8 or g8, respectively).
-The knights and queen can either be used to force your opponent to checkmate you, or can be exploited by your opponent to achieve the opposite.
-The king serves almost no purpose, besides occasionally drawing your opponent's pieces into your half of the board.
In addition to everything listed above, are there any other key tips that one must learn to gain proficiency in Antichess?
Thank you for taking the time to read this,
Nel.