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Feature request please: 'Un'-conditional Premoves in Corrispondance Games.

Often an opponent wont resign even when they're stuck in a forced checkmate sequence and it's abundently clear and simple what the winning sequence is to both players.

It's timeconsuming and annoying to keep going back to the same game over many days because there is no intelectual challenge, and the opponent is usually doing it out of mallace or oppurtunistically hoping to claim a win on time.

A premove feature that isn't dependent on knowing what irrelevant move the opponent is going to make would really help in dealing with these players.

For example in the racing kings game linked below, what is a simple matter of moving the king straight up 7 squares is made imposibly difficult to implement in conditional premoves by the number of options the opponent has to play.

As an experiment I created the shortest length of code possible to see what it would look like to cover all basis:

http://imgur.com/a/mfPt4

143 conditonal premoves. As opposed to just 7 automatic premoves that would be necessary.

This is just one example where automatic premoves would help considerably, there are many times I'd like to create just one premove to have ready being sure in what I want to do, but dont even bother knowing that it would be way too timeconsuming going through all the boxes that the opponent might move their peices in order to create a conditional premove.

If it's possible please could you implement automatic premoves in corrispondance games.

I know there are many who would much appreciat it,
Thanks for reading,
Theo.
It looked like a bullet game to me, until I read the explanation. That's funny.
Funny stuff @Toadofsky, opportunistic steal on their opponents part, definetly the one scenario where a conditional premove is necessity if you're revealing your future strategy to your opponent ahead of time.

I try to keep letter writing alive by passing drawing messages through friends (punk post), never thought to play chess by writing out moves but I bet it was a common past time, will give it a go.

Imgur only registered a few visitors, so just tagging you @thibault encase all the lichess programmers out there missed this forum post in a flood of other posts, would like to see it added to the list of updates someday, obvs understand your all very busy, loving the new study features.

It'd be fab if this bug could be fixed also:
en.lichess.org/forum/lichess-feedback/no-notifications-on-games-after-125-games-in-play#3

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