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Please analysis my games and tell me the disadvantage about my opening. Thank you.

Some quick thoughts:

Game 1: Move 8...Qd7 loses a pawn after Bf6 (which your opponent didn't do). Maybe Be7 instead and castle kingside. Your development to castle Q-side is too slow and that's why you get caught with your king in the center.

Game 2: 3...f6 is passive and deprives your knight of F6. Better to take on d4. It's always good to move your king another square to the left after castling queenside for extra protection. This is a good precaution both as white or black, even though it looks like it loses a tempo. Again you got caught in the center because of castling.

Game 3: Move 19. Why not NxN? This wins a pawn and I don't see any downsides in terms of counterplay. Move 20. QxQ wins a piece. I thought you played the opening and early middlegame pretty well. Calculate all captures!
IMO, your issue isn't in the openings, but middlegame tactics.

In Game 1, the first move that made me grimace was 14.Rxe5. A move like 14.f4 would have exploited the pin more effectively, I believe...

In Game 2, you needed to use move 12 to address the attack on your f3 Knight. A move like 12.Nh4 or 12.Nd2, perhaps?

In Game 3, I agree with SLeaver; 20.QxQ was the idea that jumped out at me as well.

In summary, I'm a mid-level player; perhaps the stronger players will have other thoughts, but I thought you navigated the openings just fine.
@sigourney , game 1:
You played relatively fine until move 8, Qd7. May I ask why you made this move? I can explain why it is bad after you tell me why you did it. If you don't remember thats ok to.
The problems you had in the rest of the game are because of development. Here's what I mean. Look at the position after move 10, Qxe6. The sign of complete development is when your two rooks are connected. Notice that your opponent has achieved this and you have not. You still have an unmoved bishop, and are uncastled. Your opponent has his king tucked away safely, and has both his rooks ready to occupy the central files of the game board. A rule of thumb: Whenever you are behind in development, it is not usually wise to open the game up. Basically, that means that you should not be welcome to files becoming clear of pawns. You should try to avoid pawn trades if you can. That is why the move 10. Qxe6 is a bad move. Your king needs shelter, because you are underdeveloped, and Qxe6 does not keep a pawn on the e-file, thus keeping it closed. Instead, the e-file is now open, and white rooks will soon be an issue there. Much better would have been to take the bishop with your f-pawn.
Your opponent immediately gave you an opportunity to put a pawn on the e-file again, with 11. e5, allowing dxe5. This would have made the game even again.
Since you did not take advantage of this, your opponent was able to keep the e-file open, which resulted in the tactical opportunity he used later, opening the d-file, and then doing a standard rook and bishop mate.
So, basically, the disadvantage about your opening here is: partly, you developed too slowly, but mostly, you allowed your opponent to open files before you were ready to defend yourself. I can try to give you some alternate move choices if you would like.
I can try to help you with your other games too if you would like.
If you have any questions related to any of those games, please, ask away!
In chess, no question is a dumb question, even if it may seem that way!
Good luck!
1. Protect your pawn structures, be careful not to create islands of independent pawns. They are stronger together.
2. Get your bishops and knights out. Try to move them as little as possible during the opening, often never move a piece more than 1 time.
3. Castling, get those bishop/knights developed quickly, so you can do castling. It give the king a more safe area, and it develops a rook.
4. Exchange pieces when your ahead.
5. Think twice before moving.
6. Do not move a pawn without a reason, (example Game 3, Move 17: pawn to b3.)
Move only pawns if they attack/defend a square or piece, or if it is in the way. Pawns can only go forward, so if you move them too much, you might regret it later.
@ChessMathNerd
Thank you so much. You explant so detail. Most of time when I don't know what can I do. I will always eat pown or move pown. I know is not good. But I don't know how to move.

@NaturalBornTraveller I agree don't move the pown without a reason. Just sometime I don't know how to move. Then I will move the pown.haha. I will try to control next time.
@Armada304 My middllegame is not good I knew. Just I think my opening is not good as well. I always feel I am in trouble after about 8 to 10 move.

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