I personally feel strongly that the option to berserk should be removed from classical (10+0) tournaments. These are the only classical time controls available in daily tournaments and what it does is simply encourage blitz players to enter and much more easily win. There's just no way to compete and win if you're not going to be berserking most of your games - not just because of the point increase but because of the obvious increase in games played.
It just doesn't make sense to me that the only classical tournaments are optimized for blitz players to come in and dominate them.
Then what you also see is the top players berserking against each other and still earning 3 points even though there is no disadvantage when you both have half a clock.
I can understand a 1+0 bullet tournament where you cut your clock to 30s but doing so in these classical tournaments enters a different category of game all together.
I know the argument is that if you have 10m vs someone with 5m you have a big advantage but I think the advantage of a player who is used to and prefers shorter games being able to enter a tournament with a pool of people used to longer games, and being rewarded extra for it, is higher.
Thoughts?
It just doesn't make sense to me that the only classical tournaments are optimized for blitz players to come in and dominate them.
Then what you also see is the top players berserking against each other and still earning 3 points even though there is no disadvantage when you both have half a clock.
I can understand a 1+0 bullet tournament where you cut your clock to 30s but doing so in these classical tournaments enters a different category of game all together.
I know the argument is that if you have 10m vs someone with 5m you have a big advantage but I think the advantage of a player who is used to and prefers shorter games being able to enter a tournament with a pool of people used to longer games, and being rewarded extra for it, is higher.
Thoughts?