I've read a lot of posts about this issue and if I'm not wrong, lag compensation limit is set somewhere near 250ms.
This may be fine to blitz or even 1 minute games but anything lower than that, (1/2 & 1/4 games) are totally destroyed by the magnitude of the compensation.
It's notable that recently too many laggers swarm these games due to the extreme advantage they get against players with decent connections. I should add that lately several of my opponents showed selective lagging during a game and even though I immediately reported them, I doubt Lichess has the means to prove foul play.
The problem is not rating points or about winning.
Players who choose these time controls seek something fun and gambly and with the current limit of 250ms, the fun is totally deducted from those games. Each move seems to last forever, not to mention that the piece moving ability of the non-lagger is affected.
Please consider reducing the hard limit for really fast games like 1/2 to a higher standard of connection like 80ms-100ms.
Thank you.-
This may be fine to blitz or even 1 minute games but anything lower than that, (1/2 & 1/4 games) are totally destroyed by the magnitude of the compensation.
It's notable that recently too many laggers swarm these games due to the extreme advantage they get against players with decent connections. I should add that lately several of my opponents showed selective lagging during a game and even though I immediately reported them, I doubt Lichess has the means to prove foul play.
The problem is not rating points or about winning.
Players who choose these time controls seek something fun and gambly and with the current limit of 250ms, the fun is totally deducted from those games. Each move seems to last forever, not to mention that the piece moving ability of the non-lagger is affected.
Please consider reducing the hard limit for really fast games like 1/2 to a higher standard of connection like 80ms-100ms.
Thank you.-