After reviewing some of your games:
Typically compensate for loss with depth. Playing sometimes seemingly obscure/negative moves that end up turning the momentum to you for what is pretty much a surprise attack even if not having been necessarily planned out or on purpose.
High: Creativity, Compensation through Depth, Making people see Ghosts, activated acceleration
Low: Pawn play, defense in general as in low care not necessarily skill, tactical
Tendency for shallow logical mistakes, however again good at compensating by creating difficult decisions for your opponent.
Bottom line creative style with efficiency rather than complexity. You don't make what I consider insulting or weird moves nor just make the game too shallowly-logically complex (making as many minor pieces ready to take/be taken at a time as possible) like Mikhail Tal did.
Likely to have particular respect for play of Mikhail Tal or Nezhmetdinov.
Mikhail Tal vs Nezhmetdinov
www.youtube.com/watch?v=p7rznZmIXI0Another difference between the two, specific tactical play(Nez) or rule play(Tal). You see Tal at the end of the game move his pieces just to avoid the chance of discoveries, as a rule, not because he necessarily saw a very probable but specific line that would end in those tactical shots. It doesn't mean Tal was wrong, just specific idea vs possibility play. Which also suggests you'd be more likely to let someone setup tactical shots if you see they won't actually be able to accomplish it in time vs someone immediately moving their queen/king out of the way as soon as there's an indirect pin on them (moving as a rule to avoid the tactical shot). Also probably more likely to have overall plans to make and execute in a high stakes game rather than just tactical focus or the "let's see what they do".
Most likely to perform poorly against people who play like Magnus Carlsen's style, defensive robots... great at end games, don't allow you to activate your creativity. You'll make small mistakes and they'll make sure they add up over time.