n-th iteration of motivation:
I prefer the full 2D layout of user created variations in analysis mode (and would like, it at all times).
Problems:
The are 2, related.
The first one i have a OCD work-around mutlistep recursive mouse routine, for 3 years now, been kind of automatzed. but get real PITA with real thinking. The second one is that the routine is almost impossible or adds another PITA order of magnitude, in studies.
Sub-problems: to both above, is that this has been going for so long that in collaboration setting there are some users that are now preferring the machine contrainst as aesthetics. And if i do my real time 2D layout in their presence I would not be friendly, in the distraction during, or the result after...
Solution from user perspective**:
make 2D layout an always accessible feature, whatever the topology of the user variation subtrees (rooted in mainline or not).
It does not have to be an imposition on those that prefer the current automatic lichess features reflexes upon tree construction in the 2 aforementioned main problems.
From userland, i see already the "force variation" becoming visible when on the mainline variations
(my OCD routine involves make any deep branch i want 2D laid out, to be made temporarily main line, to access "forced variation", i then use promote on the alternative same level variations to get the same, thing, and up we go and rinse repeat, and then finally, i curate the whole thing to represent my current evaluation thinking in vertical ordering at each branch to represent my subjective eval of each branch at current thinking.. This is error prone content less distraction (but after 3 years, it is less noisy, or i have become less ambitious given the PITA about how hard i can work on my games...)
The study subproblem on the other hand. is not automatized because of the added layer of PITA that the confusion between "promote variation" and "make mainline" bug (i think it is a bug), makes.. (it would need to be on par with all other analysis modes).
Now is asking the title, more complicated under the hood than user perspective would tell? Well, I expect some mod or anyone aware to explain, with user in mind but some degree of under the hood insight, if posisble. It could be a both way truth gathering discussion. I do have some ideas. but for the sake of audience and post size (yes i still have such hopes), I will wait to see.
** this is not github, we need to start from user land, and not expect the problem to be solved, the implicit question from user, after using user land logic, is that is that even feasible or how many human-hours at dev land level would that entail given the current state of under the hood feature affairs. My editorial comment or suggestions about how this sub forum style could go, for better smooth interactions, from expectations in problem presentation.. might help with entry tones, i don,t know. trying.
I prefer the full 2D layout of user created variations in analysis mode (and would like, it at all times).
Problems:
The are 2, related.
The first one i have a OCD work-around mutlistep recursive mouse routine, for 3 years now, been kind of automatzed. but get real PITA with real thinking. The second one is that the routine is almost impossible or adds another PITA order of magnitude, in studies.
Sub-problems: to both above, is that this has been going for so long that in collaboration setting there are some users that are now preferring the machine contrainst as aesthetics. And if i do my real time 2D layout in their presence I would not be friendly, in the distraction during, or the result after...
Solution from user perspective**:
make 2D layout an always accessible feature, whatever the topology of the user variation subtrees (rooted in mainline or not).
It does not have to be an imposition on those that prefer the current automatic lichess features reflexes upon tree construction in the 2 aforementioned main problems.
From userland, i see already the "force variation" becoming visible when on the mainline variations
(my OCD routine involves make any deep branch i want 2D laid out, to be made temporarily main line, to access "forced variation", i then use promote on the alternative same level variations to get the same, thing, and up we go and rinse repeat, and then finally, i curate the whole thing to represent my current evaluation thinking in vertical ordering at each branch to represent my subjective eval of each branch at current thinking.. This is error prone content less distraction (but after 3 years, it is less noisy, or i have become less ambitious given the PITA about how hard i can work on my games...)
The study subproblem on the other hand. is not automatized because of the added layer of PITA that the confusion between "promote variation" and "make mainline" bug (i think it is a bug), makes.. (it would need to be on par with all other analysis modes).
Now is asking the title, more complicated under the hood than user perspective would tell? Well, I expect some mod or anyone aware to explain, with user in mind but some degree of under the hood insight, if posisble. It could be a both way truth gathering discussion. I do have some ideas. but for the sake of audience and post size (yes i still have such hopes), I will wait to see.
** this is not github, we need to start from user land, and not expect the problem to be solved, the implicit question from user, after using user land logic, is that is that even feasible or how many human-hours at dev land level would that entail given the current state of under the hood feature affairs. My editorial comment or suggestions about how this sub forum style could go, for better smooth interactions, from expectations in problem presentation.. might help with entry tones, i don,t know. trying.