Hello! I recently found myself experimenting with various time controls that I usually would avoid, and I noticed that the category of bullet chess is quite controversial with its time controls, ranging from Slow Bullet (2+1) to Hyperbullet (1/2+0).
Is it really wise to mix in the rating pools of such different modes, especially when the playstyle is completely different (relying mostly on flagging in the latter)?
I personally believe there should be a split-up between the time controls (slow/fast), not only in bullet but in blitz as well, so as to achieve a more accurate evaluation of the playerbase, depending on their preferences in time control.
Small confession here: I only have a decent bullet rating thanks to Hyperbullet and I would probably get obliterated in a 1+1 or 2+1 tournament.
Here is a recent 1+0 game: Botez Gambit on move 6 and still managing to flag my opponent... Would I ever get away with this if there was increment? I don't think so...
TL;DR: Do you believe that slow and fast bullet and blitz should be split up? I am looking forward to hearing your opinion.
Cheers!
Is it really wise to mix in the rating pools of such different modes, especially when the playstyle is completely different (relying mostly on flagging in the latter)?
I personally believe there should be a split-up between the time controls (slow/fast), not only in bullet but in blitz as well, so as to achieve a more accurate evaluation of the playerbase, depending on their preferences in time control.
Small confession here: I only have a decent bullet rating thanks to Hyperbullet and I would probably get obliterated in a 1+1 or 2+1 tournament.
Here is a recent 1+0 game: Botez Gambit on move 6 and still managing to flag my opponent... Would I ever get away with this if there was increment? I don't think so...
TL;DR: Do you believe that slow and fast bullet and blitz should be split up? I am looking forward to hearing your opinion.
Cheers!