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Whats the point of having 15- minutes games, when I cannot dissapear for a minute?

As I stated before, I agree with @vip1 we should have more time to leave and come back.
Now the way you presented yourself in a bad manner and insulted the community isn't the best
way to get your ideas through. So, what I recommend is staying calm and speaking respectfully
and in a friendly environment. I also agree with @Toadofsky and @Solal35 this
is a nice community where everyone should be respectful.

Regards,
I am guessing the thought is that if you make the time between leaving and claim win too long than people will abuse it by clicking on the tab every few minutes and then it would be useless.
I can understand both side. I usually play on my laptop with solid net connection, and if it rarely fails I always can pick up my phone, and continue playing. However I understand, that others have different circumstances.
But having to wait for the clock (often in an obviously winning situation), is very annoying.
To change this system needs a lot of work, and the developers have to deal with people how against the new system and so on. I think implementing a reputation system something like @hash11011 mentioned would be very difficult, but could improve the site and could give a better experience. I am a teacher also and thinking in education. I think there is a lot of kids here (and some childish adult) who need education. They need to learn respectful playing, and some kids can learn from "punishment" or regulation and let's give a shiny star to users who behaves well.
I like people looking for solutions, not "you can't do it better because of this or that". I think lichess is awesome, and I am also with people, who think lichess could handle this problem better, and I also believe that a reputation system could be the solution. So I also write down my thoughts about a reputation system, waiting for comments, and maybe if we can figure out a really better, applicable system they more likely consider implementing it.

Let's give every user a reputation number. for example 0-100 (new users start with a lower value) this number increments over time/by playing games, considering only let's say last 300 game.
- The lower the opponent's rep the less you must wait if they leaves/disconnects
- Filter out users with "bad" reputation from tournaments.
- Give ability to user to filter out users by reputation on the lobby and when creating game. (let's say max applicable rep is own rep-5%)
What could drop reputation
- If a player leaves a game
- If a player leaves a game in a loosing position ("loosing position" considering the player's rating)
- If a player moves very-very slowly in a loosing position
- If a user is blocked by too many other users (with better rep?) (I usually block players with bad manner)
The lower the rep the bigger the minus

If devs implemented something like this I'd even pay for it, not because I need it so badly, I can deal with the current system, it's ok, but I loved to see such an improvement.

What do you think?
I have a weak preference for removing "claim victory/draw" since I'm not smart enough to figure out how it should work. Ditto for the reputation thing... I just don't understand the edge cases well enough to anticipate how moderators and players would react to it.
The fact is that if such a system was implemented, new and honest players would be disadvantaged. I don't think it's fair.

More generally adding such a complex system would decrease the friendliness of Lichess, because players become really quickly really angry about metrics (The number of threads about their rating history is can prove that), and I'm not sure the potential gain of accuracy concerning disconnections is worth this new system.

More specifically, the number of games shouldn't used to increase the reputation system, because players playing ultrabullet would be then by nature advantaged compared to classical players.
@Solal35: these are true and I myself could say 100 more reason how and why not to do it. Yes it's hard, it's difficult, and need a lot of work, but you just focusing on problems not on solutions. The current situation is not so bad, and I agree, that implementing this new feature badly would be worse.

This feature could be introduced step by step. First just a number like game completion rate.
Then for example users with bad reputation can't join to tournaments, and fine tune the level of "bad" according to feedback.

Number of games exploited by ultrabullets: what if we add the time to the equation?

I agree with reputation except for new players are then disadvantaged by the system when they might have great sportsmanship. Would their reputation not affect them as badly?
The claim victory timeout is perfect the way it is now. Of course, after the update we have to suffer complains from all people who had been educated to careless habits by the previous configuration. I would remind that 1) if people want to take phone calls while playing chess they should ask permission to their opponents, 2) rated games are for players who want to play chess, not to have phone calls, 3) casual mode is more approprate for their habits, 4) lichess.com is there for them to try (30 secs and they are out).
This sucks. I used to be able to multitask a bit on the phone, now I guess I only have a few seconds to do anything else between moves? I play 5+5 blitz and I'm winning, ahead on time, and waiting for the guy to move. I may peek over to something else for a few seconds. I just did it and lost a game because I "left" even though I had 2:35 left and was about 4 moves from m8
Yikes!
Love Lichess but sometimes trying to improve on something messes it up for more than who it helps.

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