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  3. Silly idiotic rule: K+N vs. K+p is 1-0 when timeout

See, for example, this: https://en.lichess.org/mBcPAxUR#139

The game ends with "Time out, White is victorious". Obviously white can not mate in this position. (Yes, I do know, that in some very rare cases KN may mate KP.)

The game should end with "Time out, draw."

UPDATE: as a result of discussion, I propose the following rule:

4-man EGTB result for KN+KP should be result of the game when KP-player timeouts. (This rule is good for any time control to release KP player from the burden to make 50 silly moves.)

Obviously white can mate in this position. Black king goes to h1, pawn to h2. White king goes to f2 and a knight mates on g3.

This is cooperative mate. It is very easy to avoid such mate.

(And I specifically noted for you "Yes, I do know, that in some very rare cases K+N may mate K+p.")

@game_spectator It's only draw by the rules of chess if neither player could possibly give checkmate by a series of legal moves.

it's the rules, man. if you know, why are you questioning it? :p

Losing with 9 queens vs 1 pawn is also impossible without helpmate. Still, nobody complains about it...

Btw, I've had a very similar position to the one above once. My opponent tried to queen his pawn by getting his king over to escort it, pushed the pawn and eventually ran into a mate in 2. (Ironically, I didn't see the mate in time trouble, but that's another stroy...)

@Lightsss
> it's the rules, man. if you know, why are you questioning it?

Because I used to play on other site(s), which treat this position right way: it is draw.

You need rules which do not evaluate positions by strong and weak moves. Imagine the moves can be randomly chosen with a dice.

By the way, time out is lost. If your opponent has no sufficient material to mate you will be awarded with a draw. Isn't that enough?

PS: maybe FIDE and playchess.com are "right"?

@Lightsss
> It's only draw by the rules of chess if neither player could possibly give checkmate by a series of legal moves.

One have to examine the letters and the spirit (intention) of the rule.

The rule is intended to prevent a player to convert his lost game into draw game by timeouting the game. But, obviously, the game was obviously not lost after move 62 when material changed.

So, in the case of this particular position and this particular time controls, the letters of the rule contradict the spirit of the rule.

@Sarg0n

> maybe FIDE and playchess.com are "right"?

How they treat the situation in: A. classical B. blitz?

Also, there is a huge difference of blitz and classical. This silly rule may be tolerated in classical game, because it is easy to save 1 minute and make very-very quick 50 moves to prove a draw. But not in blitz.

(Lichess 10 min is not classical, it is rapid)