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Running out of time while premoving

I've had this issue several times now. When I'm low on time, playing a game without increment, I always premove to avoid flagging. However, I can still lose on time, even though I premoved! (and no, I was not in check, my premove was legal)

I suspect ping latency might have something to do with this. Could the Lichess team look into this?
If your ping is too high, you'll still lose time even on a premove. There's not really much that can be done there, lag can't be compensated without a limit.

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