I apologize if that had already been asked. But a refresher from the newcomers might also be good.
I there somewhere a list of all the opening names that lichess uses in the opening explorer?
on lichess I mean?
Otherwise, on github, which file would hold such information?
Otherwise, on this forum or the teams, anybody made a list (more-over updated?).
Otherwise, is it accessible from the client-side bundle sent by lichess, more comfortably in the styling objects of CSS?
Motivation: I would like to do a search on the word "system". And look for what it might mean. specifically and then generally. or vice-versa, and both. Because, now, I find that Colle, London, and Geller have a pawn square and a white B. on white square in common. I am just trying to find commonalities in openings, and this strikes me as a candidate. But then I know that there are middle-game structures associated to other openings (or openings containers?). Yet, in those system, this minimal "structure" I kind of see is early. Is that what makes a system. An early structure near the center that will last for a while? So non-tactical early moves.... No rushing to the center too early. but being near. annoying for a while. safe.
I there somewhere a list of all the opening names that lichess uses in the opening explorer?
on lichess I mean?
Otherwise, on github, which file would hold such information?
Otherwise, on this forum or the teams, anybody made a list (more-over updated?).
Otherwise, is it accessible from the client-side bundle sent by lichess, more comfortably in the styling objects of CSS?
Motivation: I would like to do a search on the word "system". And look for what it might mean. specifically and then generally. or vice-versa, and both. Because, now, I find that Colle, London, and Geller have a pawn square and a white B. on white square in common. I am just trying to find commonalities in openings, and this strikes me as a candidate. But then I know that there are middle-game structures associated to other openings (or openings containers?). Yet, in those system, this minimal "structure" I kind of see is early. Is that what makes a system. An early structure near the center that will last for a while? So non-tactical early moves.... No rushing to the center too early. but being near. annoying for a while. safe.