Dukedog, it happened often enough where I don't know. Could be 2400-2550 for many of them.
mcgroves, the forum is for bug reports, but not all bug reports are even read in a way where they might get acted on?
Dukedog, it happened often enough where I don't know. Could be 2400-2550 for many of them.
mcgroves, the forum is for bug reports, but not all bug reports are even read in a way where they might get acted on?
Forums are for discussion with your peers. You chose to discuss what you consider a bug.
I don't think any of the volunteer developers have been "assigned" to read the forums (or "assigned" to do anything at all). I could be wrong, I suppose. I wouldn't be surprised if a few devs have read this thread and either took it seriously or didn't. I have no way of knowing.
I'm a software developer in real life, but not on lichess. In my opinion, this would fall very low down on any prioritized bug list. "Get over it" is a perfectly reasonable solution. If I do 100 puzzles, then look back and realize that only 98 of them were rated, I'd still have a nice stable rating. What harm was done? Ratings really aren't that important. And fine-tuning them is madness.
Forums are for discussion with your peers. You chose to discuss what you consider a bug.
I don't think any of the volunteer developers have been "assigned" to read the forums (or "assigned" to do anything at all). I could be wrong, I suppose. I wouldn't be surprised if a few devs have read this thread and either took it seriously or didn't. I have no way of knowing.
I'm a software developer in real life, but not on lichess. In my opinion, this would fall very low down on any prioritized bug list. "Get over it" is a perfectly reasonable solution. If I do 100 puzzles, then look back and realize that only 98 of them were rated, I'd still have a nice stable rating. What harm was done? Ratings really aren't that important. And fine-tuning them is madness.
@mcgoves said ^
Forums are for discussion with your peers. You chose to discuss what you consider a bug.
I don't think any of the volunteer developers have been "assigned" to read the forums (or "assigned" to do anything at all). I could be wrong, I suppose. I wouldn't be surprised if a few devs have read this thread and either took it seriously or didn't. I have no way of knowing.
I'm a software developer in real life, but not on lichess. In my opinion, this would fall very low down on any prioritized bug list. "Get over it" is a perfectly reasonable solution. If I do 100 puzzles, then look back and realize that only 98 of them were rated, I'd still have a nice stable rating. What harm was done? Ratings really aren't that important. And fine-tuning them is madness.
Regarding the importance of the puzzle rating (all modes). For players, it's just as important as the rating in blitz, Fischer Random Chess, and so on. After all, if it weren't important, it might not be shown. That is, the system would calculate everything exactly the same, but for players, it would be a friendly mode, both in blitz and puzzles.
As soon as the rating appears, the sporting interest begins.
In this case, you're no longer just training, but competing and striving for a certain level that you consider achievable.
In any sport, there are statistics on all parameters.
That's precisely why this is so important for the author of this post and for many other chess players.
And I can even explain why there are no leaderboards for puzzles: it's impossible to combat cheating in puzzles. Although I've heard a theory that there's some kind of link to game ratings, and if you violate it, your achieved puzzle rating is hidden in your profile to discourage temptation. But even if that's true, the link is too arbitrary.
@mcgoves said [^](/forum/redirect/post/sBSdiSkF)
> Forums are for discussion with your peers. You chose to discuss what you consider a bug.
>
> I don't think any of the volunteer developers have been "assigned" to read the forums (or "assigned" to do anything at all). I could be wrong, I suppose. I wouldn't be surprised if a few devs have read this thread and either took it seriously or didn't. I have no way of knowing.
>
> I'm a software developer in real life, but not on lichess. In my opinion, this would fall very low down on any prioritized bug list. "Get over it" is a perfectly reasonable solution. If I do 100 puzzles, then look back and realize that only 98 of them were rated, I'd still have a nice stable rating. What harm was done? Ratings really aren't that important. And fine-tuning them is madness.
Regarding the importance of the puzzle rating (all modes). For players, it's just as important as the rating in blitz, Fischer Random Chess, and so on. After all, if it weren't important, it might not be shown. That is, the system would calculate everything exactly the same, but for players, it would be a friendly mode, both in blitz and puzzles.
As soon as the rating appears, the sporting interest begins.
In this case, you're no longer just training, but competing and striving for a certain level that you consider achievable.
In any sport, there are statistics on all parameters.
That's precisely why this is so important for the author of this post and for many other chess players.
And I can even explain why there are no leaderboards for puzzles: it's impossible to combat cheating in puzzles. Although I've heard a theory that there's some kind of link to game ratings, and if you violate it, your achieved puzzle rating is hidden in your profile to discourage temptation. But even if that's true, the link is too arbitrary.