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Feature request: skip move with opponent's consent

There are already several things that can be done with opponent's consent: time can be added and moves can be taken back. What about skipping a move? That is when it's my turn to move, I request a move skip and if opponent agrees, my turn is skipped and my opponent moves again. The idea is also that there should be an option to grant opponent a takeback only if his/ her move is cancelled and skipped so I move twice in row.
This sounds like a weird idea for a chess variant.

Like; everytime you lose a pawn you also lose a turn. Or somethin.
Might be fun...or incredibly dumb; not sure which.

I realize of course you are talking about standard. Just thought I'd share the inner workings of the mind of a mad man.
Skipping a turn is a really strange idea. This slightly breaks the concept of chess.
I just don't like to grant takebacks. I get too many requests for takebacks. Is there a way to limit those? Like no more than one takeback request per game.
Not sure how but I have seen people talking in the forums before about a setting you can enable to auto declines takebacks; so yea you can do that somehow.
#1 I was with you until:
"The idea is also that there should be an option to grant opponent a takeback only if his/ her move is cancelled and skipped so I move twice in row."

which defies the principle of least astonishment.
@Toadofsky Sorry I cannot understand your comment. I learned in this thread that granting takeback on a condition that the opponent's move is skipped is against the laws of chess.
Someone in the thread (post 6) suggested me to simply disable all takebacks. I have done that and all the problems I used to face on every single game are now solved.
Someone also had an idea of implementing null moves (see post 5). Until this is implemented I believe it's a wise idea for everyone to disable all takebacks.
If possible, please change the default settings to auto decline all takeback requests unless the users go to settings and set them to allow takeback requests.
I thank lichess community for all their help!
> Null move or pass is often useful to consider when analyzing.

Yes, and I realized this only now.

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