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@EnderSlayer a few reasons a match would be a draw:

1) Stalemate
2) Final pieces result in insufficient material to mate (e.g., a king and a bishop vs. just a king)
3) Time out and the person with remaining time has insufficient mating material (e.g., you win on time but only have your king left)
Why does the Civ engines use separate shield counts for each improvement/unit? It seems so much simpler to have just one shield count for everything.

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