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Prevent lag compensation at Ultra and Hyper Bullet games

@Deizou1 the lag comp is fair. And we know exactly what everyone's lag is.

The question here is about how to maximize enjoyment and participation. Don't want to penalize some australian bloke just because he's communicating via goat.

We're probably going to lower lag comp maximums for fast games, and will make additional changes if needed.
@isaacly i believe noone disputed the fairness of lag compensation.
What has been stated was that the way the algorithm runs for xtremely fast games distorts the whole experience of the game and provides an unfair advantage to laggers.
What is the purpose of having an Ultra variant that feels like classical? Hopefully you will proceed with your proposal on lowering lag comp maximums. :-)
Time cheater are userperson who hav lag and use lag to win on time ! So many userperson on lichess.coms is time cheater !!
I no like time cheater !!
Please ban time cheater !!
Also capcha very hard and I could not do it so had to put into engine, please have easy capcha for userperson like me !
Hans blocks all time cheaters! THat is why he has me blocked
Playing with a person, who has a huge time delay, reminds me of the mathematical paradox. The paradox about Achilles and a tortoise. According to it, Achilles can never outrun a tortoise, if it is given a bisque.
en.wikipedia.org/wiki/Zeno%27s_paradoxes#Achilles_and_the_tortoise
"In the paradox of Achilles and the tortoise, Achilles is in a footrace with the tortoise. Achilles allows the tortoise a head start of 100 meters, for example. If we suppose that each racer starts running at some constant speed (one very fast and one very slow), then after some finite time, Achilles will have run 100 meters, bringing him to the tortoise's starting point. During this time, the tortoise has run a much shorter distance, say, 10 meters. It will then take Achilles some further time to run that distance, by which time the tortoise will have advanced farther; and then more time still to reach this third point, while the tortoise moves ahead. Thus, whenever Achilles arrives somewhere the tortoise has been, he still has some distance to go before he can even reach the tortoise. Therefore, because there are an infinite number of points Achilles must reach where the tortoise has already been, he can never overtake the tortoise."
So, this is exactly what is happening in ultrabullet. :)
Lag compensation should be reduced to 0.1 second in Ultrabullet. In 15:00 by French time it's impossible to play. It's a peak of lagging players activity. Only at 19:00 or later there aren't many lagging players. In some periods of a day playing ultrabullet is simply impossible and disgusting.

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