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Policy on lag means I can't play

Over and over, I'm getting killed by the policy of charging lag to my clock. (And no, I'm not talking about a slow home internet connection.)

The solution, IMO, is to do what is standard in chess when you hit a delay. When a game has to be continued at a later date, one side seals a move which isn't played until the game resumes. During this period both sides are in equal position (knowing the positions before their opponent moves).

I would be easy enough to have record a person's move but not but not charge his clock until he gets the response move. If the move is delayed on the way to the opponent nobodies clock runs. If the opponent's response is delays, it is the mirror situations, his clock doesn't run until you get his move.

Is it perfect? No. Is better than the game being unplayable? Imo, yes.
You aren't deducted time for lag. You are compensated up to one full second if you are experiencing network problems.

I really don't think going back to the stone age is the solution to this issue.
"The solution, IMO, is to do what is standard in chess when you hit a delay."

What do you mean when you say this is "standard in chess" exactly? In what circumstance is what you are suggesting (with rated games, I presume) "standard"?
All I know is I have had significant time lost. Enough that I can't play. Claiming there is no problem won't solve it.

Nor do I see changing how the software handles time to be the "stone age".

As to what is the standard way to handle time delays....
en.wikipedia.org/wiki/Adjournment_(games)
You think you lose seconds because of a policy but it is because you have an internet connection problem so you can't get the opponents move and you see his clock running down on time but when you get the move lichess also sends you when he played the move I guess so it corrects your clock time.

For example, you have 1 minute and your opponent has 45 seconds when you played the move. Your opponent played a move in 5 seconds but you get the move 5 seconds later because of your internet connection problems. Before you got the move you saw that he had 35 seconds but when you get the move lichess corrects the clocks and deducts 5 seconds from your clock because he played the move 5 seconds earlier. I think that this happens because the clocks should be running on the browser and not getting the time every second from lichess (I think it is better as it is in the browser). The problem is with your internet.
@TheDrDave

Giving me a link to a Wikipedia page that amounts to a definition of the word adjournment does not answer my question. In what circumstance is it "standard" for a rated game to be paused because one of the players cannot continue, without the consent of the opponent being necessary? You used the word standard, as if this is something that comes up all the time, so I'm curious what specific examples you are basing that claim on.

Nobody has said there is no problem - only that the problem is not on Lichess' end. You display a fundamental misunderstanding of how lag compensation works. The problem lies entirely with your own network connection, and the idea that games should be paused to be finished later to account for all the shitty Internet connections in the world is completely impractical.
Adjournement has not been used at least two decades. And is totally unsuitable for short games played online.
What you are asking is completely unfair on multiple levels. How easy it would be to turn off my data to gain some extra time. I can look at the board much longer while my opponent thinks I'm not online. The whole point of real time chess is to done be done in a set period of time. Regardless of the situation.

Second, if you know you are going to lag behind then play a slower game. There is plenty of time options to pick from. Use the second number to set your lag compensation in seconds +10, +15 or however long you need. I personally like to have correspondence games because time is no longer an issue. Sure games can last for weeks but lag doesn't exist. I speak from experience when I was stuck with throttled mobile data for a few weeks.

I'm not trying to sound harsh but if you can't accept adjusting your times then maybe chess isn't for you.
You only play rapid games. For you to be experiencing issues like this regularly enough in a game with as large a timebank as that the issue has to be with your connection. Reading the post I expected you to be an Ultra or Hyperbullet player. Implementing this would mean I could get as long as I wanted on the clock by cutting out my connection (an old strategy closely linked to "stand-bying" as host in computer video game history). The whole point of these games is that they are played there and then, not that they can be adjourned or sealed for play later.

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