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Knights are overpowered

Update log 0.01f - You can now only move half a knight. This means that it takes 2 turns to move the knight to the desired area. We hope this causes no glitches (foreshadowing), and it makes the overall player experience better. The notation for this is N/(1/2, 1 is first move, 2 is second move.)(square):

Before:

Nfxd4#

After:

Nf/1xd4 Qc1 Nf/2xd4#

@onlyplaytired I agree as well. However, the FIDC (Federation Internationale Des Chevaliers/International Federation of Knights) did not like the idea of knights being sliced in two. There is a lawsuit going on right now.

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