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  3. is this really 0 acl?

im not sure if this is an actual 0 acl game or just a glitch.

ACL does not count changes beyond 10 pawns for either side (this makes sense because a move that takes the eval from +60 to +50 should not be considered nearly as bad as one that takes it from +4.5 to -4.5 for example), so from move 7 on no mistakes were tallied to the ACL.
White made some slight (-0.2 pawns or so) inaccuracies in the beginning, but that was diluted by all the length of the game to yield something small enough to be rounded down to zero.

@Allonautilus ok thanks

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