@Eleuthero Since you continuously keep referring to the three points you made in your reply #29 and saying nobody's addressed them, let me respond to them directly.
Point I : "Premove is touching your pieces before the opponent has moved which is illegal OTB"
A) Online chess and OTB share some rules, and if taken in broad strokes they are similar, but when we get down to the specifics, they are completely bloody different. For example, let me illustrate by listing some things which are illegal OTB yet are allowed and commonly practiced in online chess
-speaking with the opponent
-speaking with other people or oneself
-adding time to the opponent's clock
-playing naked or insufficently clothed
-grabbing your own and your opponent's pieces with no intention of moving them
-playing music
-screaming
-swearing
-calling your opponent nasty names
-breaking objects in a fit of rage
-riding a bus or other form of transportation
-sitting on the toilet
-recording and playing your chess game for people on the internet
Etc.
I'm sure you see why comparing OTB and online rules is a fallacy.
B) Premove is not exactly "touching" your pieces. In OTB touching the pieces during your opponent's turn is forbidden (except for "I adjust") because it would be a distraction for the opponent. Online, this is not the case. This also shouldn't be considered as touching pieces, as online you are free to grab and drag any piece without being forced to move it, which as we know, is not the case OTB.
Thus, the comparison to correspondence is far better, wherein premove becomes a sort of "if any, then..." instruction.
Point II : "Premove makes the clock meaningless"
No, it doesn't. You say that you lost on time, having 15 seconds versus your opponent's 2, ergo premoves are unfair. If having more time on the clock should automatically mean a win by zeitnot, then the game might as well end as soon as one player acquires a time advantage. This, as we know, does not happen.
A time advantage, just like one in material, can be lost if not handled carefully. You lost on time because your opponent was significantly faster than you. Premove doesn't take time, because the player locked in their move before they even saw the position. If premoves were a cheat which allowed someone to see the position, think and then move having used up no time, they would indeed nullify the clock. Again, this is not the case. Premoves are a tradeoff. If you use them intelligently and dexterously you can win time scrambles, even when way down on time. And if the opponent knows that premoves are what you will rely on, they can take advantage of that accordingly. That is not something to scoff at, but something to cherish.
Point III : "Premoves give legitimacy to bullet and hyper bullet, which are shallow"
First of all, shallow doesn't mean anything, objectively. If it is your opinion that they are shallow, fine, but don't try to pass that by us as a fact of life. It is not. Next, people who don't like those formats, and I fully accept that they are not for everyone, are free not to play them and can enjoy other time controls instead.
Third, many players enjoy fast games. They may not be the most skill-intensive in terms of pure chess knowledge and ability, but they are an adrenaline rush, and an enjoyable passtime. Again, not for everyone, but quite obviously many people enjoy them.
Just because they don't often produce games that are worth putting in textbooks (although some top level bullet games can still be quite instructive) , doesn't make them not worthwhile, God forbid "illegitimate" which you implied, by saying that premove "makes them appear legit".
Why would they not be "legit"? What doed "legit" even mean to you, in this context?
There.