I have to say seeing this many 'old' games it is very interesting how far Openings have come, as of today noone could Imagine a world championship game where white is clearly worse after not even 15 moves and then still wins
@Sofutohado said in #11:
> I have to say seeing this many 'old' games it is very interesting how far Openings have come, as of today noone could Imagine a world championship game where white is clearly worse after not even 15 moves and then still wins
Indeed! With computers it sometimes feels like because of all the preparation players have, even amateurs, it's very difficult to play a "normal" opening. At the same time, though, engines assess a lot of seemingly unplayable positions as equal and many gambits are basically just draws in the engines' eyes. In a way chess has expanded more but also gotten more narrow simultaneously. Back to your point, I wonder how many times after 2010 in WC matches White was worse early on. I'm pondering doing some research about that :P, but I must abstain and focus on finishing the Tal articles ...
> I have to say seeing this many 'old' games it is very interesting how far Openings have come, as of today noone could Imagine a world championship game where white is clearly worse after not even 15 moves and then still wins
Indeed! With computers it sometimes feels like because of all the preparation players have, even amateurs, it's very difficult to play a "normal" opening. At the same time, though, engines assess a lot of seemingly unplayable positions as equal and many gambits are basically just draws in the engines' eyes. In a way chess has expanded more but also gotten more narrow simultaneously. Back to your point, I wonder how many times after 2010 in WC matches White was worse early on. I'm pondering doing some research about that :P, but I must abstain and focus on finishing the Tal articles ...
@FischyVishy I mostly agree, however I dint think engines just narrowed down Openings/Play considering how many Moves/Ideas where considered unplayable many many years ago but became very playable due to engines(some of these early h4/g4 ideas, some Openings looking like they are against all opening principles(this weird line e4 c5 nf3 d6 Bb5 nd7 ba4 ans simolar ideas)
And this also would he very interesting, but yes try staying focused and perhaps someone else will also find this interesing and make an article on it
And this also would he very interesting, but yes try staying focused and perhaps someone else will also find this interesing and make an article on it
@Sofutohado said in #13:
> @FischyVishy I mostly agree, however I dint think engines just narrowed down Openings/Play considering how many Moves/Ideas where considered unplayable many many years ago but became very playable due to engines(some of these early h4/g4 ideas, some Openings looking like they are against all opening principles(this weird line e4 c5 nf3 d6 Bb5 nd7 ba4 ans simolar ideas)
>
> And this also would he very interesting, but yes try staying focused and perhaps someone else will also find this interesing and make an article on it
Yes completely agreed. That's a nice line :). There are so many others like it. Especially with the rise of NN(UE)s, a lot of sacrifices are now just engine-approved. For example, a lot of lines in the Morra used to be not well-liked by the engine, but now the newer SF versions just scream "Nd5" in many Morra positions. I think if anything chess has gotten wider and better for amateurs with the rise of engines, but I don't want to spark a debate here :P. It would require a lot of articles to cover that topic, LOL!
> @FischyVishy I mostly agree, however I dint think engines just narrowed down Openings/Play considering how many Moves/Ideas where considered unplayable many many years ago but became very playable due to engines(some of these early h4/g4 ideas, some Openings looking like they are against all opening principles(this weird line e4 c5 nf3 d6 Bb5 nd7 ba4 ans simolar ideas)
>
> And this also would he very interesting, but yes try staying focused and perhaps someone else will also find this interesing and make an article on it
Yes completely agreed. That's a nice line :). There are so many others like it. Especially with the rise of NN(UE)s, a lot of sacrifices are now just engine-approved. For example, a lot of lines in the Morra used to be not well-liked by the engine, but now the newer SF versions just scream "Nd5" in many Morra positions. I think if anything chess has gotten wider and better for amateurs with the rise of engines, but I don't want to spark a debate here :P. It would require a lot of articles to cover that topic, LOL!