FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/fN5kOHjt"]
[Date "2026.05.20"]
[Round "-"]
[White "Snapeee_e"]
[Black "chessmastergodchief"]
[Result "0-1"]
[GameId "fN5kOHjt"]
[UTCDate "2026.05.20"]
[UTCTime "17:00:35"]
[WhiteElo "1289"]
[BlackElo "1181"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+15"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d5?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. e4 { [%eval #13] } 4... dxe4 { [%eval #12] } 5. Qf3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-13] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nxe4 Bxe4 9. Nh3 Bxg2) 5... exf3 { [%eval #-13] } 6. gxf3 { [%eval #-12] } 6... Bh3 { [%eval #-12] } 7. Nxh3 { [%eval #-11] } 7... e6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (7... g5 8. Nxg5 Qa4 9. Nxh7 Qxc2 10. Nxf8 Qxb2 11. Bxb2 Rxh2 12. Rxh2 Nd7 13. Nxd7) 8. Ng5?? { (Mate in 13 → -3.99) Lost forced checkmate sequence. b4 was best. } { [%eval -3.99] } (8. b4 Bxb4 9. Rg1 Bxd2 10. Rxg7 Bxc1 11. Rxh7 Rxh7 12. Ng1 Rxh2 13. f4 Bxf4) 8... Ba3?? { (-3.99 → 2.02) Blunder. Qa4 was best. } { [%eval 2.02] } (8... Qa4 9. Nxe6) 9. Nxh7?? { (2.02 → Mate in 11) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-11] } (9. Nxf7) 9... Rxh7?? { (Mate in 11 → -1.82) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -1.82] } (9... Bxb2 10. Bxb2 Rxh7 11. Bxg7 Rxh2 12. Rxh2 Nf6 13. Bxf6 Qd8 14. Bxd8 a5 15. Bxc7) 10. Nxa3 { [%eval -1.91] } 10... Rxh2 { [%eval -1.92] } 11. Rxh2 { [%eval -2.75] } 11... Qb5?? { (-2.75 → 0.76) Blunder. Nd7 was best. } { [%eval 0.76] } (11... Nd7 12. Nb1) 12. Nxb5 { [%eval -1.3] } 12... a6?? { (-1.30 → Mate in 20) Checkmate is now unavoidable. Nc6 was best. } { [%eval #20] } (12... Nc6 13. Nxa7 Nxa7 14. b4 c6 15. f4 f5 16. Ke2 Ne7 17. Rh6 gxh6 18. d4) 13. Nxc7 { [%eval 6.3] } 13... Nc6?? { (6.30 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #9] } (13... f5 14. Nxa6 Rxa6 15. Rh8 Rxa2 16. Rxg8 Rxb2 17. Rxb8 Rxc2 18. f4 Rxd2 19. Kxd2) 14. Nxa6 { [%eval #10] } 14... Rxa6 { [%eval #9] } 15. Rb1 { [%eval #10] } 15... Rxa2 { [%eval #9] } 16. b3 { [%eval #9] } 16... Rxc2 { [%eval #8] } 17. Rh6?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Rh7 was best. } { [%eval #-5] } (17. Rh7 Rxd2 18. Rxg7 Rxf2 19. Rxg8 Rxf3 20. Be3 Rxe3 21. Rg7 Rxb3 22. Rxf7 Rxb1) 17... Rxd2?? { (Mate in 5 → 2.15) Lost forced checkmate sequence. Rxc1 was best. } { [%eval 2.15] } (17... Rxc1 18. Rxe6 fxe6 19. Rxc1 g5 20. Rxc6 Nf6 21. Rxe6 Ng4 22. fxg4#) 18. Kxd2 { [%eval 1.81] } 18... gxh6 { [%eval 2.23] } 19. Rb2?? { (2.23 → -0.19) Blunder. b4 was best. } { [%eval -0.19] } (19. b4 Nxb4 20. Rxb4 h5 21. Rb8 Nf6 22. Rb1 h4 23. f4 e5 24. fxe5 h3) 19... Nf6?? { (-0.19 → 2.99) Blunder. Nd8 was best. } { [%eval 2.99] } (19... Nd8 20. Rb1) 20. Ke3?? { (2.99 → Mate in 4) Checkmate is now unavoidable. b4 was best. } { [%eval #-4] } (20. b4) 20... Ne4 { [%eval #-5] } 21. fxe4 { [%eval #-4] } 21... Nd4 { [%eval #-4] } 22. Kxd4 { [%eval #-3] } 22... e5?? { (Mate in 3 → 4.91) Lost forced checkmate sequence. f5 was best. } { [%eval 4.91] } (22... f5 23. Bxh6 fxe4 24. Kxe4 e5 25. Kxe5#) 23. Kxe5 { [%eval 5.45] } 23... f6? { (5.45 → 45.58) Mistake. h5 was best. } { [%eval 45.58] } (23... h5 24. Ke6 fxe6 25. b4 h4 26. b5 h3 27. Bd2 h2 28. b6 h1=K 29. e5) 24. Kxf6 { [%eval 43.82] } 24... h5 { [%eval 43.81] } 25. f4?? { (43.81 → 0.64) Blunder. Rb1 was best. } { [%eval 0.64] } (25. Rb1 h4 26. Bd2 h3 27. Rg1 h2 28. b4 hxg1=K 29. b5 Kxf2 30. Be3 Kxe3) 25... h4 { [%eval 4.22] } 26. Rg2?? { (4.22 → 0.82) Blunder. f5 was best. } { [%eval 0.82] } (26. f5 h3 27. Rb1 h2 28. Kg7 h1=K 29. e5 Kg2 30. e6 Kh3 31. Be3) 26... h3 { [%eval 0.0] } 27. f5 { [%eval 0.0] } 27... hxg2 { [%eval 0.0] } 28. Kg5?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-12] } (28. Ba3 g1=K 29. b4 Kf2 30. Kg5 Kg3 31. Kf4 Kxf4 32. f6 Kxe4 33. b5 Ke5) 28... g1=K?? { (Mate in 12 → 9.66) Lost forced checkmate sequence. g1=B was best. } { [%eval 9.66] } (28... g1=B 29. Be3 Bxe3 30. Kh6 Bxh6 31. e5 Bf8 32. b4 Bxb4 33. e6 Ba5 34. f6) 29. b4 { [%eval 7.61] } 29... Kf2?! { (7.61 → 45.02) Inaccuracy. Kg2 was best. } { [%eval 45.02] } (29... Kg2 30. b5 Kh2 31. b6 Kg2 32. b7 Kh2 33. f6 Kg1 34. f7 Kf1 35. e5) 30. Ba3?? { (45.02 → 0.00) Blunder. Be3 was best. } { [%eval 0.0] } (30. Be3) 30... Ke2?? { (0.00 → 1.82) Blunder. Kg3 was best. } { [%eval 1.82] } (30... Kg3 31. Kf4 Kxf4 32. f6 Kxe4 33. b5 Kf5 34. Bc1 Kxf6 35. Bg5 Kxg5 36. b6) 31. b5 { [%eval 1.83] } 31... Kd2 { [%eval 2.24] } 32. Bf8?? { (2.24 → 0.00) Blunder. Bc1 was best. } { [%eval 0.0] } (32. Bc1 Kxc1) 32... Kc3 { [%eval 0.0] } 33. Bh6 { [%eval 0.0] } 33... Kb3?? { (0.00 → 2.54) Blunder. Kc4 was best. } { [%eval 2.54] } (33... Kc4 34. Kf4 Kxb5 35. Ke5 Kb6 36. Ke6 Kb7 37. Bf8 Kb8 38. Ba3 Kb7) 34. b6?? { (2.54 → Mate in 7) Checkmate is now unavoidable. Kf6 was best. } { [%eval #-7] } (34. Kf6 Kc4 35. e5 Kxb5 36. Ke6 Kb4 37. f6 Kc3 38. Bd2 Kxd2 39. Kf5 Kd3) 34... Kc4 { [%eval #-7] } 35. b7 { [%eval #-1] } 35... Kd5 { [%eval #-1] } 36. exd5# { Game ends by variant rule. } 0-1
