FEN
[Event "rated Atomic game"]
[Site "https://lichess.org/fMDTxiwx"]
[Date "2017.02.25"]
[White "StriderJ"]
[Black "JPTriton"]
[Result "0-1"]
[GameId "fMDTxiwx"]
[UTCDate "2017.02.25"]
[UTCTime "23:16:25"]
[WhiteElo "1211"]
[BlackElo "1359"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+8"]
[Variant "Atomic"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.53] } 1... a5?? { (1.53 → Mate in 3) Checkmate is now unavoidable. d5 was best. } { [%eval #3] } (1... d5 2. Na3 e5 3. d4 Nh6 4. Bg5 f6 5. Nb5 Ng4 6. f3 Nf2 7. Qc1 Nd1 8. Nxc7) 2. e5?? { (Mate in 3 → 0.23) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.23] } (2. Qh5 g6 3. Qd5 Nc6 4. Qxd7#) 2... e6 { [%eval 0.67] } 3. Bc4?? { (0.67 → Mate in 3) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-3] } (3. Nf3 Nh6) 3... d5?? { (Mate in 3 → -0.26) Lost forced checkmate sequence. Qh4 was best. } { [%eval -0.26] } (3... Qh4 4. g3 Qd4 5. Kf1 Qxf2#) 4. Bb5+?! { (-0.26 → -1.36) Inaccuracy. Nf3 was best. } { [%eval -1.36] } (4. Nf3 f6 5. d4 Nh6 6. Bxh6 g6 7. Bb5+ c6 8. O-O Bb4 9. Nc3 O-O 10. Kh1 Na6) 4... c6 { [%eval -1.1] } 5. Bd3?? { (-1.10 → Mate in 2) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-2] } (5. Nf3 Na6) 5... f5?? { (Mate in 2 → -3.27) Lost forced checkmate sequence. Qb6 was best. } { [%eval -3.27] } (5... Qb6 6. Bxh7 Qxf2#) 6. exf6?? { (-3.27 → Mate in 2) Checkmate is now unavoidable. Be4 was best. } { [%eval #-2] } (6. Be4 dxe4 7. d3 Bc5 8. Be3 g6 9. f3 f4 10. d4 Na6 11. a3 fxe3 12. Nc3 Bb4) 6... g6? { (Mate in 2 → -8.55) Lost forced checkmate sequence. Qb6 was best. } { [%eval -8.55] } (6... Qb6 7. Bxh7 Qxf2#) 7. f4? { (-8.55 → Mate in 3) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-3] } (7. Qg4 Bd6) 7... Nf6?? { (Mate in 3 → -0.95) Lost forced checkmate sequence. Qb6 was best. } { [%eval -0.95] } (7... Qb6 8. Qh5 Qf2+ 9. Kd1 Qxd2#) 8. h3?? { (-0.95 → Mate in 3) Checkmate is now unavoidable. Bxg6 was best. } { [%eval #-3] } (8. Bxg6 h5 9. d4 Na6 10. a3 Nc5 11. Nc3 e5 12. f5 Bh6 13. Bg5 Bxf5 14. Qf3 Nd3+) 8... Bb4 { [%eval #-3] } 9. c3 { [%eval #-3] } 9... Bxc3?? { (Mate in 3 → -5.99) Lost forced checkmate sequence. Qb6 was best. } { [%eval -5.99] } (9... Qb6 10. Qh5 Qf2+ 11. Kd1 Qxd2#) 10. d3 { [%eval -6.82] } 10... b6?? { (-6.82 → -1.26) Blunder. Na6 was best. } { [%eval -1.26] } (10... Na6 11. Nf3 Nb4 12. O-O Ne4 13. g3 Nxg3 14. Kh1 Qh4 15. Qg4 Qg3 16. Qxg3 Nxa2 17. f5) 11. Nf3?? { (-1.26 → -3.70) Blunder. f5 was best. } { [%eval -3.7] } (11. f5 O-O) 11... Ba6?? { (-3.70 → -1.50) Blunder. Ne4 was best. } { [%eval -1.5] } (11... Ne4 12. Ne5 Na6 13. Nf7 Qh4+ 14. g3 Qh5 15. Qxh5 Nb4 16. Nc3 Nd2 17. Nd6+ Kf8 18. f5) 12. Ne5 { [%eval -1.65] } 12... Qd6?? { (-1.65 → 4.80) Blunder. Qe7 was best. } { [%eval 4.8] } (12... Qe7 13. Qa4 Ne4 14. Be3 Nd2 15. Bxb6 Nc4 16. dxc4 Qa7 17. Qd4 Qxd4 18. O-O Na6 19. f5) 13. Nxc6 { [%eval 3.97] } 13... Nc6 { [%eval 3.6] } 14. Nc3 { [%eval 3.65] } 14... Nd4? { (3.65 → 7.06) Mistake. O-O was best. } { [%eval 7.06] } (14... O-O 15. Qa4) 15. Qa4+?? { (7.06 → -0.66) Blunder. Nxd5 was best. } { [%eval -0.66] } (15. Nxd5 O-O) 15... Bb5?? { (-0.66 → 2.60) Blunder. b5 was best. } { [%eval 2.6] } (15... b5 16. Qa3 Nc2+ 17. Kd1 b4 18. Qa4+ Bb5 19. f5 Ne1 20. Be3 Nxd3 21. Rc1 Rc8 22. Rc7) 16. Qa3?? { (2.60 → -2.33) Blunder. Nxd5 was best. } { [%eval -2.33] } (16. Nxd5 Bxa4 17. f5 O-O 18. O-O e5 19. Kh2 Rac8 20. fxg6 Rf2 21. Rxf2 Rc2 22. Bd2 Rxb2) 16... Nc2+ { [%eval -1.85] } 17. Kf2 { [%eval -2.28] } 17... Nxa3 { [%eval -1.71] } 18. Nxb5?! { (-1.71 → -2.55) Inaccuracy. f5 was best. } { [%eval -2.55] } (18. f5) 18... Rc8 { [%eval -2.15] } 19. Be3?? { (-2.15 → -23.21) Blunder. Bd2 was best. } { [%eval -23.21] } (19. Bd2 e5) 19... Rc2+?? { (-23.21 → -4.04) Blunder. Ne4+ was best. } { [%eval -4.04] } (19... Ne4+) 20. Ke1?? { (-4.04 → Mate in 5) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-5] } (20. Bd2 Nh5) 20... Re2+ { [%eval #-4] } 21. Kd1 { [%eval #-4] } 21... Rd2+ { [%eval #-4] } 22. Ke1 { [%eval #-4] } 22... Rd1+ { [%eval #-3] } 23. Ke2 { [%eval #-1] } 23... Re1+ { [%eval #-1] } 24. Kd2 { [%eval #-1] } 24... Rxe3# { Game ends by variant rule. } 0-1