lichess.org

FEN
[Event "Spaßschach Arena"] [Site "https://lichess.org/fF1UJezH"] [Date "2020.04.05"] [White "justus789"] [Black "JuleundBonnie"] [Result "0-1"] [UTCDate "2020.04.05"] [UTCTime "13:31:11"] [WhiteElo "1717"] [BlackElo "1375"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+117"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.95] } 1... b5 { [%eval 0.89] } 2. Bxb5 { [%eval 0.86] } 2... a6?? { (0.86 → 4.70) Blunder. Ba6 was best. } { [%eval 4.7] } (2... Ba6) 3. Bxa6 { [%eval 5.15] } 3... Rxa6?? { (5.15 → Mate in 17) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #17] } (3... Nxa6) 4. Qg4 { [%eval #18] } 4... Rxa2 { [%eval 8.86] } 5. Qxd7?? { (8.86 → Mate in 12) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-12] } (5. Rxa2) 5... Kxd7?? { (Mate in 12 → 3.35) Lost forced checkmate sequence. Nxd7 was best. } { [%eval 3.35] } (5... Nxd7 6. Rxa2 Ba6 7. Rxa6 Qa8 8. Rxa8 Nb8 9. Rxb8 Kd8 10. Rxd8 e5 11. Rxf8 Nf6 12. Rxf7) 6. Rxa2 { [%eval 3.31] } 6... Ba6?? { (3.31 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (6... c5 7. Ra5) 7. Rxa6 { [%eval #12] } 7... Nxa6 { [%eval #11] } 8. b4 { [%eval #11] } 8... Nxb4 { [%eval #11] } 9. Nh3?? { (Mate in 11 → 1.27) Lost forced checkmate sequence. e4 was best. } { [%eval 1.27] } (9. e4 Nxc2 10. Nc3 Nxe1 11. Nb1 Nxg2 12. f4 Nxf4 13. d3 Nxd3 14. Bh6 gxh6 15. e5 Nxe5) 9... Nxc2 { [%eval 2.05] } 10. e4?? { (2.05 → Mate in 10) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-10] } (10. Ng5 Nxe3) 10... Nxe1 { [%eval #-10] } 11. Rxe1 { [%eval #-9] } 11... f5 { [%eval #-10] } 12. exf5 { [%eval #-9] } 12... e6 { [%eval #-9] } 13. Rxe6 { [%eval #-8] } 13... Kxe6 { [%eval #-8] } 14. fxe6 { [%eval #-7] } 14... Qxd2 { [%eval #-7] } 15. Bxd2 { [%eval #-6] } 15... Bb4 { [%eval #-6] } 16. Bxb4 { [%eval #-5] } 16... c5 { [%eval #-5] } 17. Bxc5 { [%eval #-4] } 17... Ne7 { [%eval #-4] } 18. Bxe7 { [%eval #-3] } 18... Rf8 { [%eval #-3] } 19. Bxf8 { [%eval #-2] } 19... h6 { [%eval #-4] } 20. Bxg7 { [%eval #-3] } 20... h5 { [%eval #-3] } 21. g4 { [%eval #-2] } 21... hxg4 { [%eval #-2] } 22. f3 { [%eval #-1] } 22... gxh3 { [%eval #-1] } 23. f4# { Game ends by variant rule. } 0-1
Reconnecting