lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/fCGp40t9"] [Date "2018.11.17"] [Round "-"] [White "arimakat"] [Black "FalconPower"] [Result "0-1"] [UTCDate "2018.11.17"] [UTCTime "15:26:38"] [WhiteElo "2370"] [BlackElo "2051"] [WhiteTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.49] } 1... e6 { [%eval 1.02] } 2. Ba6 { [%eval 0.94] } 2... Nxa6 { [%eval 1.5] } 3. h4? { (1.50 → 0.00) Mistake. Best move was b4. } { [%eval 0.0] } (3. b4 Bxb4 4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 a5 7. Kc3 a4 8. Ne2 Qh4 9. Rd1 Qxf2) 3... Qxh4 { [%eval -0.3] } 4. Rxh4 { [%eval -0.09] } 4... h5 { [%eval 0.0] } 5. Rxh5 { [%eval -0.26] } 5... Rxh5 { [%eval 0.0] } 6. Qxh5 { [%eval -0.21] } 6... Ba3 { [%eval -0.12] } 7. Nxa3 { [%eval -0.5] } 7... b5? { (-0.50 → 1.63) Mistake. Best move was Kd8. } { [%eval 1.63] } (7... Kd8 8. Qxf7) 8. Qxb5 { [%eval 1.16] } 8... Nb4 { [%eval 1.05] } 9. Qxd7 { [%eval 1.1] } 9... Nxc2? { (1.10 → 3.41) Mistake. Best move was Kxd7. } { [%eval 3.41] } (9... Kxd7) 10. Qxc7 { [%eval 3.15] } 10... Nxa3 { [%eval 3.17] } 11. bxa3 { [%eval 2.89] } 11... a6 { [%eval 2.85] } 12. Qxf7 { [%eval 2.36] } 12... Kxf7 { [%eval 2.46] } 13. g4 { [%eval 1.26] } 13... g6?? { (1.26 → 9.34) Blunder. Best move was Ne7. } { [%eval 9.34] } (13... Ne7 14. a4) 14. d4 { [%eval 6.08] } 14... Ne7 { [%eval 6.23] } 15. a4?? { (6.23 → 1.09) Blunder. Best move was d5. } { [%eval 1.09] } (15. d5) 15... Nf5 { [%eval 0.7] } 16. gxf5 { [%eval 1.03] } 16... exf5 { [%eval 1.33] } 17. e4 { [%eval 1.13] } 17... fxe4 { [%eval 0.46] } 18. Nh3? { (0.46 → -2.47) Mistake. Best move was Ne2. } { [%eval -2.47] } (18. Ne2) 18... Bxh3 { [%eval -1.66] } 19. f3?? { (-1.66 → -4.74) Blunder. Best move was Kd1. } { [%eval -4.74] } (19. Kd1 Ke7) 19... exf3 { [%eval -4.47] } 20. Ba3?? { (-4.47 → Mate in 6) Checkmate is now unavoidable. Best move was Bb2. } { [%eval #-6] } (20. Bb2) 20... Ke7 { [%eval #-6] } 21. Bxe7 { [%eval #-5] } 21... g5 { [%eval #-5] } 22. Bxg5 { [%eval #-4] } 22... Rd8 { [%eval #-4] } 23. Bxd8 { [%eval #-3] } 23... a5 { [%eval #-3] } 24. Bxa5 { [%eval #-2] } 24... f2 { [%eval #-2] } 25. Kxf2 { [%eval #-1] } 25... Bf1 { [%eval #-1] } 26. Kxf1# { Game ends by variant rule. } 0-1
Reconnecting