lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/ex16HAjC"] [Date "2017.02.13"] [White "MAPETRI"] [Black "Rubik87"] [Result "0-1"] [UTCDate "2017.02.13"] [UTCTime "07:50:24"] [WhiteElo "1743"] [BlackElo "1236"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+169"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.64] } 1... b5 { [%eval 0.99] } 2. Bxb5 { [%eval 1.89] } 2... Bb7?? { (1.89 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6) 3. Bxd7 { [%eval 4.32] } 3... Bxg2 { [%eval 4.33] } 4. Bxe8 { [%eval 3.41] } 4... Bxh1 { [%eval 4.02] } 5. Bxf7 { [%eval 3.78] } 5... Qxd2 { [%eval 2.97] } 6. Kxd2?! { (2.97 → 1.75) Inaccuracy. Bxd2 was best. } { [%eval 1.75] } (6. Bxd2) 6... Bf3?? { (1.75 → 5.56) Blunder. Bd5 was best. } { [%eval 5.56] } (6... Bd5) 7. Qxf3 { [%eval 3.82] } 7... Nd7?! { (3.82 → 4.97) Inaccuracy. Nh6 was best. } { [%eval 4.97] } (7... Nh6 8. Qxa8) 8. Qxa8 { [%eval 4.93] } 8... Nb8?? { (4.93 → Mate in 15) Checkmate is now unavoidable. h6 was best. } { [%eval #15] } (8... h6 9. Bxg8 Rxg8 10. Qxf8 Nxf8 11. e4 Nh7 12. Ne2 Re8 13. a4 Rh8 14. Ra3 Rd8 15. Rb3) 9. Qxb8 { [%eval #14] } 9... h6 { [%eval #13] } 10. Bxg8 { [%eval #12] } 10... Rxg8 { [%eval #12] } 11. Qxf8 { [%eval #11] } 11... Rxf8 { [%eval #11] } 12. Nf3?! { (Mate in 11 → 12.18) Lost forced checkmate sequence. b3 was best. } { [%eval 12.18] } (12. b3 Rxf2 13. Ke1 Rxc2 14. a4 Rxc1 15. Ra2 Rxb1 16. Rd2 Rxe1 17. Nf3 Rxe3 18. a5 Rxf3) 12... Rxf3 { [%eval 12.4] } 13. e4 { [%eval 11.95] } 13... Rxf2 { [%eval 11.17] } 14. Ke2?? { (11.17 → Mate in 7) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-7] } (14. Ke3 Rxc2 15. e5 Rxb2 16. Bxb2 g5 17. e6 g4 18. Nd2 c5 19. h3 gxh3 20. Bf6 exf6) 14... Rxe2 { [%eval #-6] } 15. Bxh6 { [%eval #-6] } 15... Rxc2 { [%eval #-5] } 16. Bxg7 { [%eval #-5] } 16... Rxb2 { [%eval #-4] } 17. Bxb2 { [%eval #-4] } 17... e5 { [%eval #-3] } 18. Bxe5 { [%eval #-3] } 18... a6 { [%eval #-2] } 19. Bxc7 { [%eval #-2] } 19... a5 { [%eval #-1] } 20. Bxa5# { Game ends by variant rule. } 0-1
Reconnecting