FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/eqRsGaE2"]
[Date "2024.12.16"]
[White "rrravrrr"]
[Black "xchaos1987"]
[Result "0-1"]
[GameId "eqRsGaE2"]
[UTCDate "2024.12.16"]
[UTCTime "16:03:10"]
[WhiteElo "1873"]
[BlackElo "1567"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+33"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. b3 { [%eval -0.12] } 2... b6 { [%eval 0.09] } 3. g4 { [%eval -0.45] } 3... Ba6 { [%eval -0.08] } 4. e3 { [%eval -0.6] } 4... Bxf1 { [%eval -0.9] } 5. Kxf1 { [%eval -0.84] } 5... h5 { [%eval -0.56] } 6. gxh5 { [%eval -0.68] } 6... Rxh5 { [%eval -0.36] } 7. Qxh5 { [%eval -0.31] } 7... gxh5 { [%eval -0.46] } 8. Nh3 { [%eval -0.83] } 8... Bh6?? { (-0.83 → 1.37) Blunder. e6 was best. } { [%eval 1.37] } (8... e6 9. b4) 9. Ng5?? { (1.37 → -0.75) Blunder. Rg1 was best. } { [%eval -0.75] } (9. Rg1 Bxe3) 9... Bxg5 { [%eval -0.92] } 10. Ba3? { (-0.92 → -2.13) Mistake. Ke2 was best. } { [%eval -2.13] } (10. Ke2 Bxe3) 10... Bxe3 { [%eval -1.08] } 11. Bxe7?! { (-1.08 → -1.97) Inaccuracy. dxe3 was best. } { [%eval -1.97] } (11. dxe3 d6) 11... Qxe7 { [%eval -2.0] } 12. dxe3 { [%eval -2.21] } 12... Qxe3 { [%eval -2.5] } 13. fxe3 { [%eval -1.94] } 13... Ke7 { [%eval -2.19] } 14. Nd2 { [%eval -1.9] } 14... Kf6 { [%eval -2.2] } 15. Kf2 { [%eval -1.76] } 15... Kg5 { [%eval -2.11] } 16. Rhb1 { [%eval -1.69] } 16... Kf4?? { (-1.69 → 1.25) Blunder. d6 was best. } { [%eval 1.25] } (16... d6 17. c4) 17. exf4 { [%eval 1.4] } 17... d6? { (1.40 → 3.37) Mistake. f5 was best. } { [%eval 3.37] } (17... f5 18. Rh1) 18. Nc4?? { (3.37 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #-9] } (18. f5 f6) 18... c6 { [%eval #-9] } 19. Nxb6 { [%eval #-8] } 19... axb6 { [%eval #-8] } 20. Re1 { [%eval #-6] } 20... Rxa2 { [%eval #-6] } 21. Rxa2 { [%eval #-5] } 21... Na6 { [%eval #-5] } 22. Rxa6 { [%eval #-4] } 22... h4 { [%eval #-4] } 23. Rxb6 { [%eval #-3] } 23... h3 { [%eval #-3] } 24. Rxc6 { [%eval #-2] } 24... f5 { [%eval #-2] } 25. Rxd6 { [%eval #-1] } 25... Nf6 { [%eval #-1] } 26. Rxf6# { Game ends by variant rule. } 0-1