lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/ejGtbUiB"] [Date "2019.10.15"] [Round "-"] [White "rnbqkrva"] [Black "RedbullNRevolution"] [Result "0-1"] [UTCDate "2019.10.15"] [UTCTime "12:33:38"] [WhiteElo "2069"] [BlackElo "2105"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "45+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.74] } 1... c5?! { (1.74 → 2.47) Inaccuracy. Best move was b5. } { [%eval 2.47] } (1... b5) 2. Ba6 { [%eval 1.68] } 2... bxa6? { (1.68 → 3.43) Mistake. Best move was Nxa6. } { [%eval 3.43] } (2... Nxa6 3. Ne2) 3. b4 { [%eval 3.18] } 3... cxb4 { [%eval 3.8] } 4. d3?? { (3.80 → -0.11) Blunder. Best move was Ba3. } { [%eval -0.11] } (4. Ba3 bxa3 5. Nxa3 Qa5 6. Rb1 Qxa3 7. Rxb8 Qxa2 8. Rxc8 Qxc2 9. Rxe8 Rxe8 10. Qxc2 Rb8) 4... b3?? { (-0.11 → 2.25) Blunder. Best move was Qc7. } { [%eval 2.25] } (4... Qc7 5. Ne2) 5. cxb3 { [%eval 1.12] } 5... g5 { [%eval 2.06] } 6. Qh5?? { (2.06 → -0.51) Blunder. Best move was Ke2. } { [%eval -0.51] } (6. Ke2 Nf6) 6... Bh6?? { (-0.51 → Mate in 13) Checkmate is now unavoidable. Best move was Qa5. } { [%eval #13] } (6... Qa5 7. Qxh7) 7. Qxf7?? { (Mate in 13 → 2.76) Lost forced checkmate sequence. Best move was Qxg5. } { [%eval 2.76] } (7. Qxg5 Bxg5 8. e4 Bxc1 9. Na3 Bxa3 10. Rc1 Bxc1 11. a3 Bxa3 12. b4 Bxb4 13. d4 Bxe1) 7... Kxf7 { [%eval 3.23] } 8. Nd2?? { (3.23 → -0.95) Blunder. Best move was a4. } { [%eval -0.95] } (8. a4 Nf6) 8... Bf8?? { (-0.95 → 3.24) Blunder. Best move was g4. } { [%eval 3.24] } (8... g4) 9. Ne2 { [%eval 2.63] } 9... Qb6? { (2.63 → 4.84) Mistake. Best move was g4. } { [%eval 4.84] } (9... g4 10. a4) 10. b4?? { (4.84 → 0.99) Blunder. Best move was Kf1. } { [%eval 0.99] } (10. Kf1 Qxe3) 10... Qxb4?! { (0.99 → 1.62) Inaccuracy. Best move was Qxe3. } { [%eval 1.62] } (10... Qxe3 11. fxe3 a5 12. bxa5 e5 13. Ba3 Bxa3 14. d4 exd4 15. exd4 Bc5 16. dxc5 d6 17. cxd6) 11. Nc3?? { (1.62 → -1.19) Blunder. Best move was g4. } { [%eval -1.19] } (11. g4) 11... Qxc3 { [%eval -0.59] } 12. Ba3?? { (-0.59 → -3.77) Blunder. Best move was a4. } { [%eval -3.77] } (12. a4 Qxc1) 12... Qxd2 { [%eval -3.55] } 13. Kxd2 { [%eval -3.26] } 13... e6?? { (-3.26 → -1.21) Blunder. Best move was g4. } { [%eval -1.21] } (13... g4 14. Bxe7) 14. Bxf8 { [%eval -0.98] } 14... Kxf8 { [%eval -0.82] } 15. Rhb1?? { (-0.82 → -3.93) Blunder. Best move was Kc3. } { [%eval -3.93] } (15. Kc3 Ne7 16. a4 g4 17. g3 Ng6 18. d4 Rg8 19. Rhc1 Nh4 20. gxh4 e5 21. dxe5 g3) 15... Bb7 { [%eval -2.89] } 16. Rxb7 { [%eval -2.69] } 16... Nc6 { [%eval -2.74] } 17. Rxa7?! { (-2.74 → -3.76) Inaccuracy. Best move was Rxd7. } { [%eval -3.76] } (17. Rxd7) 17... Rxa7 { [%eval -3.59] } 18. e4 { [%eval -3.93] } 18... Nce7?! { (-3.93 → -2.65) Inaccuracy. Best move was Na5. } { [%eval -2.65] } (18... Na5) 19. a4?! { (-2.65 → -4.02) Inaccuracy. Best move was Kc3. } { [%eval -4.02] } (19. Kc3 d5) 19... Ke8 { [%eval -3.79] } 20. Rd1?! { (-3.79 → -5.69) Inaccuracy. Best move was Kc3. } { [%eval -5.69] } (20. Kc3 g4) 20... Kd8 { [%eval -5.21] } 21. Kc3 { [%eval -5.54] } 21... Kc7 { [%eval -4.76] } 22. Kb4?! { (-4.76 → -6.25) Inaccuracy. Best move was Kb3. } { [%eval -6.25] } (22. Kb3 Kc6) 22... Kc6 { [%eval -5.63] } 23. Kb5?! { (-5.63 → -10.20) Inaccuracy. Best move was Kb3. } { [%eval -10.2] } (23. Kb3 Nc8 24. Ra1 g4 25. g3 Nge7 26. d4 Re8 27. d5 exd5 28. exd5 Kxd5 29. Kc2 Ng6) 23... axb5 { [%eval -11.58] } 24. axb5 { [%eval -12.03] } 24... Kxb5 { [%eval -10.45] } 25. Ra1 { [%eval -12.33] } 25... Rxa1 { [%eval -12.33] } 26. h4?! { (-12.33 → Mate in 11) Checkmate is now unavoidable. Best move was g3. } { [%eval #-11] } (26. g3 Nc8) 26... gxh4 { [%eval #-11] } 27. g3 { [%eval #-10] } 27... hxg3 { [%eval #-11] } 28. fxg3 { [%eval #-10] } 28... Ka6 { [%eval #-10] } 29. g4 { [%eval #-9] } 29... Kb7 { [%eval #-9] } 30. g5 { [%eval #-8] } 30... Nh6 { [%eval #-8] } 31. gxh6 { [%eval #-7] } 31... Rg8 { [%eval #-7] } 32. d4 { [%eval #-6] } 32... e5 { [%eval #-6] } 33. dxe5 { [%eval #-5] } 33... d6 { [%eval #-5] } 34. exd6 { [%eval #-4] } 34... Rd8 { [%eval #-4] } 35. dxe7 { [%eval #-3] } 35... Rb1 { [%eval #-3] } 36. exd8=N { [%eval #-2] } 36... Rc1 { [%eval #-2] } 37. Nxb7 { [%eval #-1] } 37... Rc5 { [%eval #-1] } 38. Nxc5# { Game ends by variant rule. } 0-1
Reconnecting