- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/eXzX9NN8"] [Date "2024.05.19"] [White "xchaos1987"] [Black "Southerninsomnia"] [Result "1-0"] [GameId "eXzX9NN8"] [UTCDate "2024.05.19"] [UTCTime "23:15:09"] [WhiteElo "1148"] [BlackElo "863"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... g6? { (0.27 → 1.69) Mistake. e6 was best. } { [%eval 1.69] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval 2.17] } 2... bxa6 { [%eval 3.23] } 3. Qh5 { [%eval 2.92] } 3... gxh5 { [%eval 3.56] } 4. g4 { [%eval 3.7] } 4... hxg4 { [%eval 4.01] } 5. Nf3 { [%eval 4.33] } 5... gxf3 { [%eval 2.86] } 6. Ke2?? { (2.86 → 0.35) Blunder. Kf1 was best. } { [%eval 0.35] } (6. Kf1 f5) 6... fxe2 { [%eval 0.43] } 7. Rd1? { (0.43 → -0.83) Mistake. Rf1 was best. } { [%eval -0.83] } (7. Rf1 exf1=N 8. Nc3 Nxe3 9. dxe3 f5 10. Ne2 f4 11. Nxf4 Kf7) 7... exd1=Q { [%eval -1.98] } 8. d3?? { (-1.98 → -4.33) Blunder. Na3 was best. } { [%eval -4.33] } (8. Na3 Qxc2) 8... Qxc2 { [%eval -3.34] } 9. b4?? { (-3.34 → -8.60) Blunder. b3 was best. } { [%eval -8.6] } (9. b3 Qxb3) 9... Qxb1 { [%eval -7.69] } 10. Rxb1 { [%eval -7.64] } 10... c5 { [%eval -7.92] } 11. bxc5 { [%eval -7.68] } 11... Bb7 { [%eval -7.92] } 12. Rxb7 { [%eval -7.56] } 12... Qb6 { [%eval -7.25] } 13. Rxd7 { [%eval -7.97] } 13... Nxd7 { [%eval -7.99] } 14. cxb6 { [%eval -7.82] } 14... axb6 { [%eval -8.07] } 15. f3 { [%eval -8.84] } 15... Kd8 { [%eval -7.53] } 16. h4 { [%eval -9.47] } 16... h6 { [%eval -7.53] } 17. a4 { [%eval -9.82] } 17... a5 { [%eval -8.08] } 18. Bd2? { (-8.08 → Mate in 13) Checkmate is now unavoidable. d4 was best. } { [%eval #-13] } (18. d4 Rh7) 18... b5 { [%eval #-16] } 19. Bxa5 { [%eval #-15] } 19... Rxa5 { [%eval #-15] } 20. axb5 { [%eval #-15] } 20... Rxb5 { [%eval -7.63] } 21. h5? { (-7.63 → Mate in 15) Checkmate is now unavoidable. f4 was best. } { [%eval #-15] } (21. f4 h5) 21... Rxh5 { [%eval -6.01] } 22. f4 { [%eval -5.92] } 22... Rh1 { [%eval #-12] } 23. f5 { [%eval #-13] } 23... f6 { [%eval #-13] } 24. d4 { [%eval #-12] } 24... Nc5?? { (Mate in 12 → -3.51) Lost forced checkmate sequence. e6 was best. } { [%eval -3.51] } (24... e6 25. fxe6 Rg1 26. exd7 Kxd7 27. d5 Bd6 28. e4 Ke6 29. dxe6 f5 30. exf5) 25. dxc5 { [%eval -3.99] } 25... h5 { [%eval -3.39] } 26. e4?? { (-3.39 → Mate in 11) Checkmate is now unavoidable. c6 was best. } { [%eval #-11] } (26. c6 Ke8) 26... Bh6 { [%eval #-23] } 27. e5 { [%eval #-12] } 27... fxe5 { [%eval #-12] } 28. f6 { [%eval -3.25] } 28... exf6 { [%eval -3.66] } 29. c6 { [%eval -3.88] } 29... Kd7 { [%eval #-10] } 30. cxd7 { [%eval #-9] } 30... Rh7?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Bf4 was best. } { [%eval #2] } (30... Bf4 31. d8=N e4 32. Nb7 Bd6 33. Nxd6 Rg1 34. Nxe4 Nh6 35. Nxf6 Re8 36. Nxe8) 31. d8=B { [%eval #2] } 31... Rc7 { [%eval #1] } 32. Bxf6 { [%eval #1] } 32... Nxf6# { Game ends by variant rule. } 1-0