FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/eDBiTgXa"]
[Date "2025.08.29"]
[White "a7madoon"]
[Black "Belaru514s"]
[Result "1-0"]
[GameId "eDBiTgXa"]
[UTCDate "2025.08.29"]
[UTCTime "00:11:19"]
[WhiteElo "1445"]
[BlackElo "1377"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e5?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Bd3?? { (Mate in 14 → -0.62) Lost forced checkmate sequence. b4 was best. } { [%eval -0.62] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd3 { [%eval -1.23] } 5. cxd3 { [%eval -1.15] } 5... Bb4?? { (-1.15 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #14] } (5... Ba3 6. bxa3 b6 7. Qb3 Nf6 8. Qxb6 cxb6 9. Ne2 Na6 10. g4 Nxg4 11. Rg1) 6. Nc3?? { (Mate in 14 → -1.43) Lost forced checkmate sequence. Qc2 was best. } { [%eval -1.43] } (6. Qc2 Bxd2 7. Qxc7 Bxe1 8. Qxg7 Bxf2 9. Qxh7 Rxh7 10. Na3 Bxg1 11. Rxg1 Rxh2) 6... Bxc3 { [%eval -1.37] } 7. bxc3 { [%eval -1.46] } 7... Nd7? { (-1.46 → -0.30) Mistake. a5 was best. } { [%eval -0.3] } (7... a5) 8. Bb2? { (-0.30 → -1.53) Mistake. Ne2 was best. } { [%eval -1.53] } (8. Ne2) 8... e5?? { (-1.53 → Mate in 14) Checkmate is now unavoidable. b5 was best. } { [%eval #14] } (8... b5 9. Qh5) 9. f4?? { (Mate in 14 → -1.99) Lost forced checkmate sequence. Qh5 was best. } { [%eval -1.99] } (9. Qh5 Nb8 10. Qxh7 Rxh7 11. Nf3 Rxh2 12. Nxe5 Rxh1 13. Nf7 Kxf7 14. Bc1 Rxe1) 9... exf4 { [%eval -1.31] } 10. h4?? { (-1.31 → -6.07) Blunder. Qa4 was best. } { [%eval -6.07] } (10. Qa4 Rb8) 10... g5 { [%eval -5.87] } 11. hxg5 { [%eval -5.08] } 11... Ngf6?? { (-5.08 → Mate in 12) Checkmate is now unavoidable. f3 was best. } { [%eval #12] } (11... f3) 12. Rxh7 { [%eval #12] } 12... Rxh7 { [%eval #11] } 13. gxf6 { [%eval #11] } 13... Nxf6 { [%eval #10] } 14. Qg4 { [%eval #10] } 14... Nxg4 { [%eval #8] } 15. Kf2 { [%eval #8] } 15... Nxf2 { [%eval #7] } 16. Rd1 { [%eval #8] } 16... Nxd1 { [%eval #7] } 17. Bc1?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. g3 was best. } { [%eval #-8] } (17. g3 Nxb2 18. gxf4 Nxd3 19. Nf3 Nxf4 20. d3 Nxd3 21. Nh4 Rxh4 22. a4 Rxa4) 17... Nxc3 { [%eval #-8] } 18. dxc3 { [%eval #-7] } 18... Bh3?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Kf8 was best. } { [%eval #6] } (18... Kf8 19. Bxf4 Rh4 20. Bxc7 Rc4 21. dxc4 b5 22. cxb5 Ba6 23. bxa6 Rd8 24. Bxd8) 19. Bxf4 { [%eval #6] } 19... Bxg2 { [%eval #5] } 20. Bxc7 { [%eval #5] } 20... Rxc7 { [%eval #4] } 21. Nf3 { [%eval #4] } 21... Bxf3 { [%eval #3] } 22. a4 { [%eval #3] } 22... Rxc3 { [%eval #2] } 23. a5 { [%eval #2] } 23... Rxd3 { [%eval #1] } 24. a6 { [%eval #1] } 24... bxa6# { Game ends by variant rule. } 1-0

