lichess.org

FEN
[Event "kissmyyasss Arena"] [Site "https://lichess.org/e2M8hIYE"] [Date "2019.10.24"] [Round "-"] [White "studieb"] [Black "KOJEKUDE"] [Result "1-0"] [UTCDate "2019.10.24"] [UTCTime "15:13:47"] [WhiteElo "1579"] [BlackElo "2030"] [WhiteRatingDiff "+282"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.61] } 1... b5 { [%eval 1.24] } 2. Bxb5 { [%eval 1.78] } 2... e6 { [%eval 1.81] } 3. Bxd7 { [%eval 1.21] } 3... Bxd7 { [%eval 1.49] } 4. Qh5?! { (1.49 → 0.72) Inaccuracy. Nh3 was best. } { [%eval 0.72] } (4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2 Qxg5 8. g4 Qxe3 9. fxe3 Nc6 10. b4 Nxb4) 4... Ba3 { [%eval 0.6] } 5. Qxh7 { [%eval 1.3] } 5... Rxh7 { [%eval 1.08] } 6. Nxa3?? { (1.08 → Mate in 11) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-11] } (6. bxa3) 6... Rxh2 { [%eval #-11] } 7. Rxh2 { [%eval #-10] } 7... Qh4 { [%eval #-10] } 8. Rxh4 { [%eval #-9] } 8... Bb5 { [%eval #-9] } 9. Nxb5 { [%eval #-8] } 9... a5 { [%eval #-8] } 10. Nxc7 { [%eval #-7] } 10... Nd7?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. e5 was best. } { [%eval #13] } (10... e5 11. Nxa8 e4 12. Rxe4 Nc6 13. Rxe8 a4 14. Rxg8 Na7 15. Rxg7 Nb5 16. Rxf7 Na3 17. bxa3#) 11. Nxe6 { [%eval #13] } 11... fxe6 { [%eval #12] } 12. Rh6 { [%eval #12] } 12... gxh6 { [%eval #11] } 13. e4 { [%eval #12] } 13... e5 { [%eval #10] } 14. f4 { [%eval #10] } 14... exf4 { [%eval #9] } 15. e5 { [%eval #9] } 15... Nxe5 { [%eval #8] } 16. c4 { [%eval #9] } 16... Nxc4 { [%eval #8] } 17. g3 { [%eval #11] } 17... Nxd2 { [%eval #7] } 18. Kxd2 { [%eval #8] } 18... fxg3 { [%eval #7] } 19. Ke2 { [%eval #10] } 19... Nf6 { [%eval #7] } 20. Bxh6 { [%eval #7] } 20... g2 { [%eval #6] } 21. Bf8 { [%eval #6] } 21... Kxf8 { [%eval #5] } 22. Kd2 { [%eval #6] } 22... Ke7 { [%eval #5] } 23. Rf1 { [%eval #5] } 23... gxf1=B { [%eval #4] } 24. Kd3 { [%eval #4] } 24... Bxd3 { [%eval #3] } 25. Ne2 { [%eval #3] } 25... Bxe2 { [%eval #2] } 26. b4 { [%eval #2] } 26... axb4 { [%eval #1] } 27. a3 { [%eval #1] } 27... bxa3# { Game ends by variant rule. } 1-0
Reconnecting