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[Event "rated Antichess game"] [Site "https://lichess.org/dhFjDyMG"] [Date "2025.08.16"] [White "IEPEIA"] [Black "Michael_V"] [Result "0-1"] [GameId "dhFjDyMG"] [UTCDate "2025.08.16"] [UTCTime "06:43:49"] [WhiteElo "1831"] [BlackElo "1438"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → Mate in 27) Checkmate is now unavoidable. e3 was best. } { [%eval #-27] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nc6?? { (Mate in 27 → 0.12) Lost forced checkmate sequence. d5 was best. } { [%eval 0.12] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. Nb5?! { (0.12 → -0.75) Inaccuracy. b4 was best. } { [%eval -0.75] } (2. b4 Nxb4 3. a4 Nxc2 4. Qxc2 f5 5. Qxf5 h6 6. Qxf8 Kxf8) 2... Nb4?! { (-0.75 → 0.01) Inaccuracy. a6 was best. } { [%eval 0.01] } (2... a6 3. Nxc7 Qxc7 4. g3 Qxg3 5. fxg3 Nd8 6. b4 Rb8 7. b5 axb5 8. Kf2) 3. Nxa7 { [%eval -0.22] } 3... Nxc2?? { (-0.22 → 2.22) Blunder. Nxa2 was best. } { [%eval 2.22] } (3... Nxa2 4. Rxa2 Rxa7 5. Rxa7 b6 6. Rxc7 Qxc7 7. g3 Qxg3 8. fxg3 Kd8 9. Kf2) 4. Qxc2 { [%eval 2.14] } 4... Rxa7 { [%eval 2.21] } 5. Qxc7?? { (2.21 → 0.32) Blunder. Qxh7 was best. } { [%eval 0.32] } (5. Qxh7) 5... Rxa2? { (0.32 → 1.69) Mistake. Qxc7 was best. } { [%eval 1.69] } (5... Qxc7) 6. Rxa2 { [%eval 2.01] } 6... Qxc7 { [%eval 2.37] } 7. Ra6?? { (2.37 → -2.05) Blunder. Ra4 was best. } { [%eval -2.05] } (7. Ra4 Qxc1) 7... Qxh2 { [%eval -1.76] } 8. Rxh2 { [%eval -2.11] } 8... bxa6 { [%eval -2.05] } 9. Rxh7 { [%eval -2.1] } 9... Rxh7 { [%eval -1.87] } 10. Nh3?? { (-1.87 → Mate in 11) Checkmate is now unavoidable. b3 was best. } { [%eval #-11] } (10. b3 Kd8) 10... Rxh3 { [%eval #-11] } 11. gxh3 { [%eval #-10] } 11... Nh6?? { (Mate in 10 → -1.31) Lost forced checkmate sequence. d6 was best. } { [%eval -1.31] } (11... d6 12. h4 Bh3 13. Bxh3 f5 14. Bxf5 e6 15. Bxe6 g6 16. Bxg8 d5 17. Bxd5) 12. d3 { [%eval -1.07] } 12... Ng4?! { (-1.07 → 0.00) Inaccuracy. Ng8 was best. } { [%eval 0.0] } (12... Ng8 13. Bg5) 13. hxg4 { [%eval -0.51] } 13... f5? { (-0.51 → 1.11) Mistake. g5 was best. } { [%eval 1.11] } (13... g5) 14. gxf5 { [%eval 2.0] } 14... g6 { [%eval 1.5] } 15. fxg6 { [%eval 1.07] } 15... Kf7?? { (1.07 → 4.01) Blunder. Bh6 was best. } { [%eval 4.01] } (15... Bh6 16. Bxh6 a5 17. Be3 a4 18. Bd2 Kf8 19. f3 e6 20. Kf2 Kg8 21. g7) 16. gxf7 { [%eval 4.26] } 16... Bh6 { [%eval 4.84] } 17. Bxh6 { [%eval 3.86] } 17... e6?! { (3.86 → 5.07) Inaccuracy. a5 was best. } { [%eval 5.07] } (17... a5 18. Bc1 e6 19. Kd1 a4 20. Bh6 a3 21. bxa3 e5 22. d4 exd4 23. a4) 18. Kd2 { [%eval 4.84] } 18... Bb7?! { (4.84 → 6.66) Inaccuracy. a5 was best. } { [%eval 6.66] } (18... a5 19. Ke1 a4 20. Kd1 d6 21. e4 a3 22. bxa3 e5) 19. Bg2?! { (6.66 → 4.84) Inaccuracy. f3 was best. } { [%eval 4.84] } (19. f3) 19... Bxg2 { [%eval 4.99] } 20. f3 { [%eval 4.31] } 20... Bxf3 { [%eval 4.97] } 21. exf3 { [%eval 4.43] } 21... e5?? { (4.43 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (21... a5) 22. Bf4 { [%eval #10] } 22... exf4 { [%eval #9] } 23. f8=K { [%eval #11] } 23... d5 { [%eval #9] } 24. Kf7 { [%eval #9] } 24... d4 { [%eval #8] } 25. Kf6 { [%eval #8] } 25... a5 { [%eval #7] } 26. Ke3?? { (Mate in 7 → -2.87) Lost forced checkmate sequence. Ke6 was best. } { [%eval -2.87] } (26. Ke6 a4 27. Kd5 a3 28. Kxd4 axb2 29. Kc4 b1=Q 30. Kc2 Qxc2 31. d4 Qxc4) 26... dxe3?? { (-2.87 → -0.48) Blunder. fxe3 was best. } { [%eval -0.48] } (26... fxe3 27. f4) 27. Ke6?? { (-0.48 → Mate in 15) Checkmate is now unavoidable. d4 was best. } { [%eval #-15] } (27. d4 a4 28. b4 axb3 29. d5 b2 30. d6 e2 31. d7 e1=K 32. Ke6 Kd2) 27... e2 { [%eval #-20] } 28. Kd5 { [%eval #-13] } 28... e1=R { [%eval #-13] } 29. b4 { [%eval #-15] } 29... axb4 { [%eval -13.32] } 30. Kd4?! { (-13.32 → Mate in 6) Checkmate is now unavoidable. Kc6 was best. } { [%eval #-6] } (30. Kc6 b3) 30... Re5 { [%eval #-6] } 31. Kxe5 { [%eval #-5] } 31... b3 { [%eval #-5] } 32. Kxf4 { [%eval #-4] } 32... b2 { [%eval #-4] } 33. Ke3 { [%eval #-3] } 33... b1=R { [%eval #-3] } 34. Kd4 { [%eval #-2] } 34... Re1 { [%eval #-5] } 35. Ke3 { [%eval #-4] } 35... Rxe3 { [%eval #-4] } 36. f4 { [%eval #-3] } 36... Rxd3 { [%eval #-3] } 37. f5 { [%eval #-2] } 37... Re3 { [%eval #-2] } 38. f6 { [%eval #-1] } 38... Re5 { [%eval #-2] } 39. f7 { [%eval #-1] } 39... Re8 { [%eval #-1] } 40. fxe8=R# { Game ends by variant rule. } 0-1