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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/df8HEums"] [Date "2020.07.16"] [White "pkamali3009"] [Black "ahmadooz9"] [Result "1-0"] [UTCDate "2020.07.16"] [UTCTime "08:40:07"] [WhiteElo "1347"] [BlackElo "1280"] [WhiteRatingDiff "+43"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.39] } 1... d6?? { (1.39 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Qh5?? { (Mate in 13 → 2.79) Lost forced checkmate sequence. Qg4 was best. } { [%eval 2.79] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. e4 Bxc2 6. Na3 Bxe4 7. b4 Bxg2 8. Ne2 Bxh1 9. Nb5 axb5) 3... Bh3 { [%eval 3.46] } 4. Qxh7?? { (3.46 → -1.65) Blunder. gxh3 was best. } { [%eval -1.65] } (4. gxh3) 4... Bxg2?? { (-1.65 → Mate in 12) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #12] } (4... Rxh7) 5. Qxg7 { [%eval #14] } 5... Bxh1 { [%eval #13] } 6. Qxf7 { [%eval #13] } 6... Kxf7 { [%eval #11] } 7. Nf3?? { (Mate in 11 → 1.64) Lost forced checkmate sequence. h4 was best. } { [%eval 1.64] } (7. h4 Rxh4 8. Nf3 Bxf3 9. e4 Bxe4 10. d4 Bxc2 11. Nd2 Rxd4 12. Nc4 Rxc4 13. Rb1 Bxb1) 7... Rxh2 { [%eval 2.69] } 8. Nxh2 { [%eval 2.1] } 8... Bf3 { [%eval 1.89] } 9. Nxf3 { [%eval 1.9] } 9... e5?? { (1.90 → Mate in 10) Checkmate is now unavoidable. Kf6 was best. } { [%eval #10] } (9... Kf6) 10. Nxe5 { [%eval #10] } 10... dxe5 { [%eval #9] } 11. d4 { [%eval #10] } 11... exd4 { [%eval #9] } 12. exd4 { [%eval #9] } 12... Qxd4 { [%eval #8] } 13. Bh6?? { (Mate in 8 → -0.94) Lost forced checkmate sequence. b4 was best. } { [%eval -0.94] } (13. b4 Qxa1 14. Bg5 Qxb1 15. f4 Qxa2 16. f5 Qxc2 17. f6 Nxf6 18. Bxf6 Kxf6 19. b5 axb5) 13... Qxf2?? { (-0.94 → Mate in 7) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #7] } (13... Qxb2 14. Bxf8 Qxb1 15. Rxb1 Kxf8 16. Rxb8 Rxb8 17. Kd2 a5 18. Kc1 Re8 19. Kd1 Ke7 20. Kd2) 14. Bxf8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 0.0] } (14. Kxf2 Bxh6 15. Nd2 Bxd2 16. Ke3 Bxe3 17. Rc1 Bxc1 18. a4 Bxb2 19. c3 Bxc3 20. a5 Bxa5#) 14... Qxe1 { [%eval 0.0] } 15. Bd6?? { (0.00 → -3.24) Blunder. Nd2 was best. } { [%eval -3.24] } (15. Nd2 Kxf8 16. Rxe1 Ke8 17. Rxe8 Nd7 18. Rxg8 Rxg8 19. c4 Nf6 20. c5 Nh7 21. Nf1 Rc8) 15... Qxb1 { [%eval -1.72] } 16. Bxc7?? { (-1.72 → Mate in 7) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-7] } (16. Rxb1 cxd6 17. a4 Nd7 18. Ra1 Ne7 19. Ra3 Rg8 20. Rg3 Rxg3 21. b3 Rxb3 22. cxb3 d5) 16... Qxc2?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #4] } (16... Qxb2 17. Bxb8 Qxa2 18. Rxa2 Rxb8 19. Rxa6 Kg6 20. Rxa7 Rb3 21. cxb3 Ne7 22. Rxe7 Kg7 23. Rxg7#) 17. Bxb8 { [%eval #4] } 17... Qxb2 { [%eval #3] } 18. Bxa7 { [%eval #3] } 18... Qxa2 { [%eval #2] } 19. Rxa2 { [%eval #2] } 19... Rxa7 { [%eval #1] } 20. Rxa6 { [%eval #1] } 20... Rxa6# { Game ends by variant rule. } 1-0
Reconnecting