lichess.org

FEN
[Event "שח הפוך Arena"] [Site "https://lichess.org/dc4xYtTT"] [Date "2020.11.17"] [White "EUROSKOOL"] [Black "elirans"] [Result "1-0"] [UTCDate "2020.11.17"] [UTCTime "17:01:13"] [WhiteElo "1636"] [BlackElo "1242"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-33"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3) 1... c5?? { (Mate in 16 → 8.75) Lost forced checkmate sequence. g5 was best. } { [%eval 8.75] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6?! { (8.75 → 5.97) Inaccuracy. b4 was best. } { [%eval 5.97] } (2. b4 cxb4) 2... gxh6 { [%eval 8.07] } 3. b4 { [%eval 6.83] } 3... cxb4 { [%eval 8.01] } 4. Nc3 { [%eval 8.16] } 4... bxc3 { [%eval 7.63] } 5. Kd2?? { (7.63 → -0.64) Blunder. Nh3 was best. } { [%eval -0.64] } (5. Nh3) 5... cxd2 { [%eval -0.2] } 6. Qxd2 { [%eval -0.42] } 6... h5?? { (-0.42 → Mate in 14) Checkmate is now unavoidable. Qc7 was best. } { [%eval #14] } (6... Qc7 7. Qxh6) 7. Qh6?? { (Mate in 14 → 3.72) Lost forced checkmate sequence. Qa5 was best. } { [%eval 3.72] } (7. Qa5 Qxa5 8. Rd1 Qxa2 9. d4 Qxc2 10. d5 Qxe2 11. Nxe2 e6 12. dxe6 fxe6 13. Rxd7 Kxd7) 7... Nxh6 { [%eval 4.66] } 8. Rc1?? { (4.66 → -2.03) Blunder. g4 was best. } { [%eval -2.03] } (8. g4 hxg4) 8... h4?? { (-2.03 → 2.11) Blunder. Rg8 was best. } { [%eval 2.11] } (8... Rg8 9. Rb1 Rxg2 10. Rxb7 Rxh2 11. Rxa7 Rxf2 12. Rxa8 Rxf1 13. Rxb8 Rxg1 14. Rxc8 Rxh1 15. Rxd8) 9. g3 { [%eval 2.8] } 9... hxg3 { [%eval 2.33] } 10. fxg3 { [%eval 2.56] } 10... Ng4 { [%eval 2.9] } 11. Rb1?? { (2.90 → -3.83) Blunder. h4 was best. } { [%eval -3.83] } (11. h4 Nh2) 11... Nxh2 { [%eval -3.93] } 12. Rxb7?? { (-3.93 → Mate in 13) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-13] } (12. Rxh2) 12... Nxf1?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #9] } (12... Bxb7 13. Rxh2 Bh6 14. Rxh6 Bg2 15. Bxg2 Rf8 16. Rxh7 e5 17. Bxa8 Qh4 18. Rxh4 Rh8 19. Rxh8) 13. Rxd7?? { (Mate in 9 → -0.81) Lost forced checkmate sequence. Rxa7 was best. } { [%eval -0.81] } (13. Rxa7 Rxa7 14. Rxh7 Nxg3 15. Rxf7 Rxa2 16. Rxf8 Nxe2 17. Nxe2 Rxc2 18. Rxe8 Qxe8 19. d4 Rxe2) 13... Nxg3?! { (-0.81 → 0.00) Inaccuracy. Kxd7 was best. } { [%eval 0.0] } (13... Kxd7) 14. Rxe7?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-16] } (14. Rxh7 Kxd7) 14... Nxe2?? { (Mate in 16 → Mate in 6) Lost forced checkmate sequence. Qxe7 was best. } { [%eval #6] } (14... Qxe7 15. Rxh7 Qxe2 16. Rxf7 Qxc2 17. Rxf8 Qxa2 18. Rxe8 Rxe8 19. Nh3 Bxh3 20. d4 Qb2 21. d5) 15. Rxf7?? { (Mate in 6 → Mate in 37) Lost forced checkmate sequence. Rxe2 was best. } { [%eval #-37] } (15. Rxe2 Qxd3 16. Rxe8 Qxc2 17. Rxc8 Qxc8 18. Rxh7 Rxh7 19. Nh3 Rxh3 20. a3 Rxa3#) 15... Kxf7 { [%eval -2.08] } 16. Rxh7?? { (-2.08 → Mate in 15) Checkmate is now unavoidable. Nxe2 was best. } { [%eval #-15] } (16. Nxe2 Qxd3) 16... Rxh7?? { (Mate in 15 → -2.33) Lost forced checkmate sequence. Nxg1 was best. } { [%eval -2.33] } (16... Nxg1) 17. Nxe2 { [%eval #-39] } 17... Qxd3 { [%eval -15.81] } 18. cxd3 { [%eval -0.99] } 18... Rh1?! { (-0.99 → -0.14) Inaccuracy. a5 was best. } { [%eval -0.14] } (18... a5) 19. Ng1?? { (-0.14 → Mate in 11) Checkmate is now unavoidable. Nc1 was best. } { [%eval #-11] } (19. Nc1 Rxc1 20. a3 Bxa3 21. d4 Bb2 22. d5 Kf6 23. d6 Ke7 24. dxe7 Nc6 25. e8=B Bc3) 19... Rxg1 { [%eval #-11] } 20. d4 { [%eval #-9] } 20... Rg5?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Ba3 was best. } { [%eval #2] } (20... Ba3 21. d5 Nc6 22. dxc6 Ba6 23. c7 Rb8 24. cxb8=Q Bd6 25. Qxd6 Rb1 26. Qxa6 Kg6 27. Qxg6) 21. d5 { [%eval #2] } 21... Rxd5 { [%eval #1] } 22. a4?? { (Mate in 1 → -0.14) Lost forced checkmate sequence. a3 was best. } { [%eval -0.14] } (22. a3 Bxa3#) 22... Rd2?? { (-0.14 → Mate in 2) Checkmate is now unavoidable. Rb5 was best. } { [%eval #2] } (22... Rb5 23. axb5 Nc6 24. bxc6 Bb7 25. cxb7 a5 26. bxa8=B Kg6 27. Bc6 Bg7 28. Bd5 Kg5 29. Bc4) 23. a5 { [%eval #2] } 23... Rd8 { [%eval #1] } 24. a6 { [%eval #1] } 24... Nxa6# { Game ends by variant rule. } 1-0
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