lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/dOC5F7Al"] [Date "2020.11.10"] [White "King_of_Racing_Kings"] [Black "MFGAMERo21"] [Result "1-0"] [UTCDate "2020.11.10"] [UTCTime "21:21:35"] [WhiteElo "1313"] [BlackElo "1132"] [WhiteRatingDiff "+81"] [BlackRatingDiff "-36"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... d6?? { (0.97 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Qh5?? { (Mate in 14 → 1.32) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.32] } (2. Qg4 Bxg4 3. Ba6 Nxa6 4. b4 Nxb4 5. a4 Nxc2 6. Kd1 Bxd1) 2... Bh3 { [%eval 1.43] } 3. Qxf7?? { (1.43 → Mate in 14) Checkmate is now unavoidable. Qxh3 was best. } { [%eval #-14] } (3. Qxh3 b5) 3... Bxg2 { [%eval #-14] } 4. Qxe7 { [%eval #-13] } 4... Bxf1?? { (Mate in 13 → 1.02) Lost forced checkmate sequence. Bxe7 was best. } { [%eval 1.02] } (4... Bxe7 5. Bxg2 a5 6. Bxb7 Bf6 7. Bxa8 Bxb2 8. Bxb2 a4 9. Bxg7 Qc8 10. Bxh8 Nf6 11. Bxf6) 5. Qxe8 { [%eval 0.0] } 5... Qxe8 { [%eval 0.64] } 6. Kxf1 { [%eval 0.56] } 6... Qxe3 { [%eval 0.11] } 7. fxe3?? { (0.11 → -1.70) Blunder. dxe3 was best. } { [%eval -1.7] } (7. dxe3 Nd7) 7... Nf6?? { (-1.70 → 3.74) Blunder. Nd7 was best. } { [%eval 3.74] } (7... Nd7) 8. e4 { [%eval 2.81] } 8... Nxe4 { [%eval 3.33] } 9. Nc3?? { (3.33 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (9. Ne2 Nxd2) 9... Nxd2 { [%eval #-10] } 10. Bxd2 { [%eval #-9] } 10... Nc6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. d5 was best. } { [%eval #10] } (10... d5 11. Nxd5 Rg8 12. Nxc7 Bd6 13. Nxa8 Bxh2 14. Rxh2 Re8 15. Rxh7 b5 16. Rxg7 Re4 17. Rxa7) 11. Bh6 { [%eval #10] } 11... gxh6 { [%eval #9] } 12. Nd5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (12. b4 Nxb4 13. Nb5 Nxc2 14. Nxa7 Rxa7 15. Ke1 Rxa2 16. Rxa2 Nxe1 17. Nf3 Nxf3 18. Ra6 bxa6) 12... Re8 { [%eval #-9] } 13. Nxc7 { [%eval #-8] } 13... Na5 { [%eval #-9] } 14. Nxe8 { [%eval #-8] } 14... Bg7?? { (Mate in 8 → Mate in 21) Lost forced checkmate sequence. Nc4 was best. } { [%eval #21] } (14... Nc4 15. Nxd6 Nxb2 16. Nxb7 a5 17. Nxa5 Nd1 18. Rxd1 Bd6 19. Rxd6 Rb8 20. Rxh6 Rb3 21. Rxh7) 15. Nxd6 { [%eval #21] } 15... Bxb2 { [%eval #20] } 16. Nxb7 { [%eval #20] } 16... Bxa1 { [%eval #22] } 17. Nxa5 { [%eval #22] } 17... Re8 { [%eval #6] } 18. Ke1 { [%eval #6] } 18... Rxe1 { [%eval #5] } 19. Nf3 { [%eval #5] } 19... Rxh1 { [%eval #4] } 20. Ng1?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Nd2 was best. } { [%eval 0.0] } (20. Nd2 Rxh2 21. a3 Rxd2 22. c3 Bxc3 23. a4 Bxa5#) 20... Rxg1 { [%eval -0.09] } 21. c3?? { (-0.09 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (21. h4 Rb1) 21... Bxc3 { [%eval #-9] } 22. h4 { [%eval #-7] } 22... Bxa5 { [%eval #-7] } 23. h5 { [%eval #-6] } 23... Be1?? { (Mate in 6 → Mate in 26) Lost forced checkmate sequence. Rb1 was best. } { [%eval #26] } (23... Rb1 24. a3 Rb2 25. a4 Rb5 26. axb5 a6 27. bxa6 Bc7 28. a7 Bb8 29. axb8=Q#) 24. a4 { [%eval #27] } 24... Bh4 { [%eval #26] } 25. a5 { [%eval #26] } 25... Bg5 { [%eval #1] } 26. a6 { [%eval #1] } 26... Bh4# { Game ends by variant rule. } 1-0
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