lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/dBSwfIvU"] [Date "2019.10.12"] [Round "-"] [White "ODMWND"] [Black "xrisk"] [Result "1-0"] [UTCDate "2019.10.12"] [UTCTime "19:04:09"] [WhiteElo "2140"] [BlackElo "1712"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-2"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.57] } 1... b5 { [%eval 0.8] } 2. Bxb5 { [%eval 1.18] } 2... c6?? { (1.18 → 3.42) Blunder. Best move was e6. } { [%eval 3.42] } (2... e6 3. Bxd7) 3. Bxc6 { [%eval 2.53] } 3... Nxc6 { [%eval 2.93] } 4. b4 { [%eval 1.77] } 4... Nxb4 { [%eval 2.98] } 5. a4?? { (2.98 → 0.58) Blunder. Best move was a3. } { [%eval 0.58] } (5. a3 Nxc2) 5... Nxc2 { [%eval 1.39] } 6. Qxc2 { [%eval 0.45] } 6... h6?? { (0.45 → 3.67) Blunder. Best move was f5. } { [%eval 3.67] } (6... f5) 7. Qxc8 { [%eval 3.67] } 7... Qxc8 { [%eval 3.67] } 8. Ne2 { [%eval 3.12] } 8... Qxc1 { [%eval 3.21] } 9. Nxc1 { [%eval 2.32] } 9... e6?! { (2.32 → 3.73) Inaccuracy. Best move was Kd8. } { [%eval 3.73] } (9... Kd8) 10. Nc3 { [%eval 3.02] } 10... Ba3 { [%eval 3.6] } 11. Rxa3 { [%eval 3.04] } 11... e5 { [%eval 3.2] } 12. Nd5 { [%eval 3.54] } 12... Nf6? { (3.54 → 6.50) Mistake. Best move was Ne7. } { [%eval 6.5] } (12... Ne7 13. Nxe7 Kxe7 14. Rb3 Rhb8 15. Rxb8 Rxb8 16. Nb3 Rxb3 17. Ke2 Rxe3 18. dxe3 Kd6 19. g4) 13. Nxf6 { [%eval 6.7] } 13... gxf6 { [%eval 5.93] } 14. Ne2 { [%eval 4.87] } 14... Ke7 { [%eval 4.81] } 15. Nc1 { [%eval 4.15] } 15... Rab8 { [%eval 3.94] } 16. Rb3 { [%eval 4.86] } 16... Rxb3 { [%eval 4.41] } 17. Nxb3 { [%eval 2.98] } 17... d5?? { (2.98 → Mate in 9) Checkmate is now unavoidable. Best move was a5. } { [%eval #9] } (17... a5 18. Nxa5) 18. e4 { [%eval #9] } 18... dxe4 { [%eval #8] } 19. d3 { [%eval #8] } 19... exd3 { [%eval #7] } 20. Ke2 { [%eval #7] } 20... dxe2 { [%eval #6] } 21. Rf1 { [%eval #6] } 21... exf1=N { [%eval #4] } 22. g4 { [%eval #4] } 22... Nxh2 { [%eval #3] } 23. a5 { [%eval #3] } 23... Nxg4 { [%eval #2] } 24. a6 { [%eval #2] } 24... Nxf2 { [%eval #1] } 25. Nd4 { [%eval #1] } 25... exd4# { Game ends by variant rule. } 1-0
Reconnecting