FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/d1jev22l"]
[Date "2022.06.04"]
[White "Otter_HM"]
[Black "win-draw-loss"]
[Result "1-0"]
[GameId "d1jev22l"]
[UTCDate "2022.06.04"]
[UTCTime "21:11:30"]
[WhiteElo "1536"]
[BlackElo "2025"]
[WhiteRatingDiff "+14"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4?? { (0.83 → -0.91) Blunder. b3 was best. } { [%eval -0.91] } (2. b3 Na6 3. e3 d6 4. Bxa6 Bxa6 5. Ne2 Bxe2 6. Kxe2 Kd7) 2... a5 { [%eval -0.82] } 3. bxa5 { [%eval -0.52] } 3... Rxa5 { [%eval -0.89] } 4. Ba3 { [%eval -1.02] } 4... Rxa3 { [%eval -1.17] } 5. Nxa3 { [%eval -1.3] } 5... b5 { [%eval -0.84] } 6. Nxb5 { [%eval -0.62] } 6... Ba6? { (-0.62 → 0.76) Mistake. Na6 was best. } { [%eval 0.76] } (6... Na6 7. Nxc7) 7. Nxc7 { [%eval 1.53] } 7... Bxe2 { [%eval 1.42] } 8. Qxe2?? { (1.42 → -0.42) Blunder. Kxe2 was best. } { [%eval -0.42] } (8. Kxe2 Qxc7 9. Ke3 Qxc2 10. Qxc2 g6 11. Qxg6 fxg6 12. Be2 g5 13. Bf1 Nh6 14. Ba6 Nxa6) 8... Qxc7 { [%eval -0.07] } 9. Qxe7 { [%eval -0.45] } 9... Qxc2?? { (-0.45 → 1.78) Blunder. Bxe7 was best. } { [%eval 1.78] } (9... Bxe7 10. Bc4) 10. Qxd7?? { (1.78 → -0.70) Blunder. Qxe8 was best. } { [%eval -0.7] } (10. Qxe8 Qxd2 11. Qxb8 Qxe1 12. Qxf8 Qxf1 13. Qxg7 Qxg1 14. Qxh7 Qxf2 15. Qxf7 Qxh2 16. Qxg8 Qxh1) 10... Nxd7 { [%eval -0.46] } 11. Rd1?! { (-0.46 → -1.18) Inaccuracy. a3 was best. } { [%eval -1.18] } (11. a3 Qxd2) 11... Qxd2 { [%eval -1.29] } 12. Kxd2 { [%eval -1.91] } 12... Ne7? { (-1.91 → -0.36) Mistake. Ba3 was best. } { [%eval -0.36] } (12... Ba3 13. Bg2) 13. a3 { [%eval -0.37] } 13... g6?! { (-0.37 → 0.71) Inaccuracy. Kd8 was best. } { [%eval 0.71] } (13... Kd8 14. Ba6 Kc7 15. Bb7 Kxb7 16. Ne2 g6 17. Ra1 Kc6 18. Rae1 h6 19. Rhg1 f5 20. g4) 14. Bd3?? { (0.71 → -3.14) Blunder. Ne2 was best. } { [%eval -3.14] } (14. Ne2 Nb6) 14... Nf5?? { (-3.14 → 2.28) Blunder. Bh6 was best. } { [%eval 2.28] } (14... Bh6) 15. Bxf5 { [%eval 2.24] } 15... Bxa3 { [%eval 2.36] } 16. Bxd7 { [%eval 2.38] } 16... Kxd7 { [%eval 2.03] } 17. Rc1 { [%eval 2.11] } 17... Bxc1 { [%eval 2.36] } 18. Kxc1 { [%eval 2.11] } 18... Kd6?! { (2.11 → 2.92) Inaccuracy. f5 was best. } { [%eval 2.92] } (18... f5 19. g4) 19. Ne2 { [%eval 2.96] } 19... Kd5 { [%eval 3.08] } 20. Nd4?? { (3.08 → 0.00) Blunder. Kd2 was best. } { [%eval 0.0] } (20. Kd2) 20... Kxd4 { [%eval 0.0] } 21. f3?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-13] } (21. Kd2 Rd8 22. Ke2 Kd5 23. Ke3 Kd6 24. Ke2 Kd5) 21... g5 { [%eval #-13] } 22. f4 { [%eval #-11] } 22... gxf4 { [%eval #-11] } 23. gxf4 { [%eval #-10] } 23... h5?? { (Mate in 10 → 1.23) Lost forced checkmate sequence. Rg8 was best. } { [%eval 1.23] } (23... Rg8 24. Rg1 Rxg1 25. Kb1 Rxb1 26. f5 Rb7 27. h3 Re7 28. h4 h5 29. f6 Kd5 30. fxe7) 24. Kb1?? { (1.23 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #-9] } (24. f5 h4 25. h3 Kd5 26. Rg1 Rf8 27. Kd2 Kd6 28. f6 Rd8 29. Ke2 Kd7 30. Rg6 fxg6) 24... Rh7?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.0] } (24... Rg8 25. Rg1 Rxg1 26. h3 Rxb1 27. f5 Rb7 28. h4 Re7 29. f6 Ke5 30. fxe7 Ke6 31. e8=R) 25. Ka2?? { (0.00 → Mate in 13) Checkmate is now unavoidable. f5 was best. } { [%eval #-13] } (25. f5 Kc5 26. f6 h4 27. Kc2 Kd6 28. Kd3 Rh8 29. Ke2 Kd7 30. Kf2 Kd8 31. h3 Rf8) 25... h4?? { (Mate in 13 → -0.15) Lost forced checkmate sequence. Ke5 was best. } { [%eval -0.15] } (25... Ke5 26. fxe5 f6 27. exf6 Rg7 28. fxg7 h4 29. g8=R h3 30. Rg2 hxg2 31. Kb2 gxh1=B 32. Kc3) 26. f5 { [%eval 0.0] } 26... h3 { [%eval 0.0] } 27. f6?? { (0.00 → Mate in 17) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-17] } (27. Kb1 Kd5 28. Kc2 Kd6 29. Kd2 f6 30. Re1 Re7 31. Rxe7 Kxe7 32. Kd3 Kd6 33. Ke2 Ke7) 27... Ke3?? { (Mate in 17 → -2.04) Lost forced checkmate sequence. Rh5 was best. } { [%eval -2.04] } (27... Rh5 28. Ka3 Rg5 29. Ra1 Ke4 30. Rg1 Rxg1 31. Kb2 Rg5 32. Kb1 Rd5 33. Kb2 Rd7 34. Ka2) 28. Kb3?! { (-2.04 → -3.07) Inaccuracy. Rg1 was best. } { [%eval -3.07] } (28. Rg1 Rh4) 28... Ke2?? { (-3.07 → Mate in 2) Checkmate is now unavoidable. Kf4 was best. } { [%eval #2] } (28... Kf4) 29. Rd1 { [%eval #2] } 29... Kxd1 { [%eval #1] } 30. Kc2 { [%eval #1] } 30... Kxc2# { Game ends by variant rule. } 1-0
