- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/cwhoOY9k"] [Date "2023.01.25"] [White "rnbqkrva"] [Black "donphilbo"] [Result "0-1"] [GameId "cwhoOY9k"] [UTCDate "2023.01.25"] [UTCTime "15:29:42"] [WhiteElo "2053"] [BlackElo "1628"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Ba6?! { (1.23 → 2.42) Inaccuracy. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 1.8] } 3... Qxd7?? { (1.80 → 5.45) Blunder. Nxd7 was best. } { [%eval 5.45] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. c4?! { (5.45 → 3.96) Inaccuracy. Qe2 was best. } { [%eval 3.96] } (4. Qe2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 f6 7. Na3 Nh6 8. g4 Nxg4) 4... Bxc4 { [%eval 4.51] } 5. Ne2?? { (4.51 → Mate in 14) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-14] } (5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Qxd2 9. Bxd2 Rxd2) 5... Bxe2?? { (Mate in 14 → 2.15) Lost forced checkmate sequence. Qxd2 was best. } { [%eval 2.15] } (5... Qxd2 6. Qxd2 Bxa2 7. Rxa2 Na6 8. Rxa6 Rc8 9. Rxa7 Ra8 10. Rxc7 Ra5 11. Qxa5 Kd8 12. Rxe7) 6. Kxe2 { [%eval 1.61] } 6... Qxd2 { [%eval 1.74] } 7. Qxd2 { [%eval 1.7] } 7... Nd7 { [%eval 1.75] } 8. Qxd7 { [%eval 1.53] } 8... Kxd7 { [%eval 1.97] } 9. Nc3 { [%eval 1.56] } 9... g6 { [%eval 1.12] } 10. Nb5?? { (1.12 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (10. a4 Bh6) 10... Rb8 { [%eval #-10] } 11. Nxc7 { [%eval #-9] } 11... Rxb2 { [%eval #-9] } 12. Bxb2 { [%eval #-8] } 12... Kxc7 { [%eval #-8] } 13. Bxh8 { [%eval #-7] } 13... e5 { [%eval #-7] } 14. Bxe5 { [%eval #-6] } 14... f5 { [%eval #-6] } 15. Bxc7 { [%eval #-5] } 15... Bd6?? { (Mate in 5 → 3.10) Lost forced checkmate sequence. a5 was best. } { [%eval 3.1] } (15... a5 16. Bxa5 f4 17. exf4 Bb4 18. Bxb4 g5 19. fxg5 Nh6 20. gxh6#) 16. Bxd6 { [%eval 2.22] } 16... Ne7 { [%eval 2.98] } 17. Bxe7 { [%eval 4.15] } 17... g5 { [%eval 2.4] } 18. Bxg5 { [%eval 1.61] } 18... h6 { [%eval 5.48] } 19. Bxh6 { [%eval 6.08] } 19... f4 { [%eval 2.57] } 20. Bxf4 { [%eval 1.58] } 20... a5 { [%eval 1.82] } 21. Be5 { [%eval 1.6] } 21... a4 { [%eval 1.61] } 22. Kd1 { [%eval 1.64] } 22... a3 { [%eval 1.64] } 23. Bb2 { [%eval 1.95] } 23... axb2 { [%eval 1.47] } 24. e4 { [%eval 2.38] } 24... bxa1=K { [%eval 1.72] } 25. Kd2?? { (1.72 → 0.00) Blunder. a3 was best. } { [%eval 0.0] } (25. a3 Kb1 26. Ke1 Kc2 27. Kd2 Kxd2 28. Re1 Kxe1 29. a4 Kxf2 30. a5 Kxg2 31. e5 Kxh2) 25... Kxa2 { [%eval 0.0] } 26. Rb1 { [%eval -0.07] } 26... Kxb1 { [%eval 0.0] } 27. Kc1?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-8] } (27. Ke3 Kb2 28. e5 Kb3 29. e6 Kc4 30. Kf4 Kb5 31. e7 Kc5 32. h4 Kd6 33. Ke5 Kxe7) 27... Kxc1 { [%eval #-8] } 28. e5 { [%eval #-7] } 28... Kc2 { [%eval #-7] } 29. f4 { [%eval #-6] } 29... Kc3 { [%eval #-6] } 30. e6 { [%eval #-5] } 30... Kc4 { [%eval #-5] } 31. e7 { [%eval #-2] } 31... Kd5 { [%eval #-2] } 32. f5 { [%eval #-1] } 32... Ke6 { [%eval #-1] } 33. fxe6# { Game ends by variant rule. } 0-1