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[Event "Rated Antichess game"] [Site "https://lichess.org/ctcPsgvM"] [Date "2017.10.25"] [White "Quickbcoin"] [Black "linkichei"] [Result "0-1"] [UTCDate "2017.10.25"] [UTCTime "16:37:29"] [WhiteElo "1493"] [BlackElo "1654"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "900+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3?! { (0.15 → -0.91) Inaccuracy. e3 was best. } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Qb8 6. Qxd7 Kxd7 7. b3 Qxb3) 1... b6?? { (-0.91 → 0.75) Blunder. g6 was best. } (1... g6 2. c4 Nh6 3. Qb3 b5 4. Qxb5 Ng4 5. Qxb8 Rxb8 6. b4 Rxb4 7. Nc3 Nxh2 8. Rxh2) 2. d4?? { (0.75 → Mate in 15) Checkmate is now unavoidable. c4 was best. } (2. c4 b5) 2... e5 3. dxe5 c6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Qg5 was best. } (3... Qg5 4. Bxg5 Ba3 5. bxa3 Kd8 6. Bxd8 a5 7. Bxc7 Na6 8. Bxb6 Bb7 9. Qxd7 Bxh1 10. Qxf7) 4. Qxd7 Qxd7 5. Bh6 gxh6 6. e6 fxe6 7. Nd2?? { (Mate in 11 → -3.13) Lost forced checkmate sequence. b4 was best. } (7. b4 Bxb4 8. h4 Bxe1 9. h5 Bxf2 10. Nh3 Bxg3 11. Nf2 Bxf2 12. e3 Bxe3 13. Bb5 cxb5) 7... Qxd2 8. Kxd2 a6?? { (-2.91 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } (8... Ba3) 9. Nh3?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. b4 was best. } (9. b4 Bxb4 10. Bh3 Bxd2 11. Bxe6 Bxe6 12. Re1 Bxe1 13. h4 Bxf2 14. Nf3 Bxg3 15. h5 Bxa2) 9... Ba3 10. bxa3 h5?? { (-0.97 → Mate in 17) Checkmate is now unavoidable. Ne7 was best. } (10... Ne7) 11. g4 hxg4 12. e4?? { (Mate in 16 → -1.23) Lost forced checkmate sequence. Ng5 was best. } (12. Ng5 g3 13. fxg3 Ke7 14. Nxh7 Rxh7 15. Rg1 Rxh2 16. Rb1 Rxe2 17. Rxb6 Rxd2 18. Rxb8 Rxb8) 12... gxh3 13. Bxh3?? { (-1.51 → Mate in 11) Checkmate is now unavoidable. Bxa6 was best. } (13. Bxa6 Nxa6) 13... e5?? { (Mate in 11 → -6.41) Lost forced checkmate sequence. Bb7 was best. } (13... Bb7 14. Bxe6 Kf8 15. Bxg8 Rxg8 16. e5 Rg1 17. Rhxg1 Kg7 18. Rxg7 Nd7 19. Rxh7 Nxe5 20. Rxb7) 14. Bxc8 Kd7?? { (-6.14 → Mate in 10) Checkmate is now unavoidable. Ne7 was best. } (14... Ne7) 15. Bxa6?? { (Mate in 10 → -5.30) Lost forced checkmate sequence. Bxd7 was best. } (15. Bxd7 Nxd7 16. f4 exf4 17. e5 Nxe5 18. c4 Nxc4 19. Kc2 Nxa3 20. Rhd1 Nxc2 21. Rd7 Nxa1) 15... Rxa6?? { (-5.30 → Mate in 7) Checkmate is now unavoidable. Nxa6 was best. } (15... Nxa6) 16. f3 Rxa3 17. Raf1?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Rae1 was best. } (17. Rae1 Rxf3 18. Kc3 Rxc3 19. a4 Rxc2 20. Rhf1 Rxh2 21. a5 bxa5 22. Rf2 Rxf2 23. Rf1 Rxf1#) 17... Rxf3 18. Rxf3 Nf6 19. Rxf6 Rf8?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Kd6 was best. } (19... Kd6 20. Rxd6 Na6 21. Rxc6 Rf8 22. Rxb6 Rf3 23. Rxa6 h6 24. Rxh6 Rh3 25. Rxh3#) 20. Rxf8?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxc6 was best. } (20. Rxc6 Kxc6 21. Rf1 Rxf1 22. Kc1 Rxc1 23. c3 Rxc3 24. h3 Rxh3 25. a3 Rxa3#) 20... Kd8 21. Rxd8 c5 22. Rxb8 c4 23. Rxb6 c3 24. Kxc3 h5?? { (Mate in 1 → 6.10) Lost forced checkmate sequence. h6 was best. } (24... h6 25. Rxh6#) 25. Rh6?? { (6.10 → Mate in 1) Checkmate is now unavoidable. Rg1 was best. } (25. Rg1 h4) 25... h4 26. Rxh4# { Game ends by variant rule. } 0-1