lichess.org

FEN
[Event "Rated Classical game"] [Site "https://lichess.org/cj8y1IRN"] [Date "2020.12.06"] [White "Mixalaki2705"] [Black "drchessdad"] [Result "1/2-1/2"] [UTCDate "2020.12.06"] [UTCTime "14:02:20"] [WhiteElo "1999"] [BlackElo "2130"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "2700+45"] [ECO "C11"] [Opening "French Defense: Classical Variation, Steinitz Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... e6 { [%eval 0.13] } 2. Nc3 { [%eval -0.13] } 2... Nf6 { [%eval 0.13] } 3. e4 { [%eval 0.0] } 3... d5 { [%eval 0.0] } 4. e5 { [%eval 0.0] } { C11 French Defense: Classical Variation, Steinitz Variation } 4... Nfd7 { [%eval 0.0] } 5. Nce2 { [%eval 0.0] } 5... c5 { [%eval 0.0] } 6. c3 { [%eval 0.0] } 6... Nc6 { [%eval 0.0] } 7. f4 { [%eval 0.0] } 7... Be7 { [%eval 0.12] } 8. Nf3 { [%eval 0.08] } 8... O-O { [%eval 0.13] } 9. a3 { [%eval 0.0] } 9... f6 { [%eval -0.12] } 10. b4 { [%eval -0.23] } 10... cxd4 { [%eval -0.09] } 11. Nexd4 { [%eval 0.04] } 11... Nb6 { [%eval 0.22] } 12. Be3 { [%eval 0.3] } 12... fxe5 { [%eval 0.44] } 13. Nxc6 { [%eval 0.27] } 13... bxc6 { [%eval 0.13] } 14. Nxe5 { [%eval -0.05] } 14... Qc7?! { (-0.05 → 0.85) Inaccuracy. Bf6 was best. } { [%eval 0.85] } (14... Bf6 15. Qh5 g6 16. Qg4 Bxe5 17. fxe5 Qc7 18. Qg3 Na4 19. Bd3 Nb2 20. Be2 Rf5 21. Rf1) 15. Bd3 { [%eval 0.86] } 15... Nd7 { [%eval 0.83] } 16. Qh5 { [%eval 0.79] } 16... Nf6 { [%eval 1.05] } 17. Qf3 { [%eval 0.87] } 17... a5 { [%eval 0.99] } 18. O-O { [%eval 0.79] } 18... Ba6 { [%eval 0.55] } 19. Bd4 { [%eval 0.23] } 19... Bxd3 { [%eval 0.56] } 20. Nxd3 { [%eval 0.45] } 20... Ne4 { [%eval 0.64] } 21. Qg4 { [%eval 0.7] } 21... Bd6?! { (0.70 → 1.27) Inaccuracy. Bf6 was best. } { [%eval 1.27] } (21... Bf6) 22. Qxe6+ { [%eval 1.3] } 22... Kh8 { [%eval 1.46] } 23. Ne5 { [%eval 1.06] } 23... Rae8 { [%eval 1.22] } 24. Qh3 { [%eval 1.22] } 24... Kg8 { [%eval 1.23] } 25. Qg4?! { (1.23 → 0.51) Inaccuracy. Qe3 was best. } { [%eval 0.51] } (25. Qe3) 25... c5 { [%eval 0.46] } 26. bxc5 { [%eval 0.48] } 26... Bxc5 { [%eval 0.36] } 27. Nd7 { [%eval 0.0] } 27... Bxd4+ { [%eval 0.0] } 28. cxd4 { [%eval 0.0] } 28... Qc3 { [%eval 0.0] } 29. Qf3?? { (0.00 → -4.27) Blunder. h3 was best. } { [%eval -4.27] } (29. h3 Qxd4+ 30. Kh2 Rf7 31. Ne5 Rxe5 32. fxe5 Qxe5+ 33. Kg1 Qd4+ 34. Kh2) 29... Qxd4+ { [%eval -4.22] } 30. Kh1 { [%eval -3.9] } 30... Nd2?? { (-3.90 → -0.35) Blunder. Rf7 was best. } { [%eval -0.35] } (30... Rf7 31. Rad1 Qa7 32. Nb6 Qxb6 33. Rxd5 a4 34. h3 g5 35. Kh2 Qc7 36. Qd1 gxf4 37. Qf3) 31. Qf2 { [%eval -0.13] } 31... Qxf2 { [%eval -0.23] } 32. Rxf2 { [%eval -0.23] } 32... Nb3 { [%eval 0.0] } 33. Raf1 { [%eval -0.09] } 33... Rf7 { [%eval 0.0] } 34. Ne5 { [%eval 0.0] } 34... Rc7 { [%eval 0.0] } 35. g3 { [%eval -0.36] } 35... a4 { [%eval -0.3] } 36. Rd1 { [%eval -0.39] } 36... d4 { [%eval -0.2] } 37. Kg2 { [%eval -0.28] } 37... Rc3 { [%eval -0.21] } 38. Rf3 { [%eval -0.32] } 38... Rc2+ { [%eval -0.13] } 39. Rf2 { [%eval -0.13] } 39... Rec8 { [%eval -0.09] } 40. Nf3 { [%eval -0.5] } 40... Rxf2+ { [%eval 0.0] } 41. Kxf2 { [%eval 0.0] } 41... Rc2+ { [%eval -0.02] } 42. Kg1 { [%eval 0.0] } 42... Ra2 { [%eval 0.0] } 43. Nxd4 { [%eval -0.13] } 43... Nxd4 { [%eval 0.0] } 44. Rxd4 { [%eval 0.0] } 44... Rxa3 { [%eval 0.0] } 45. Rd8+ { [%eval 0.0] } 45... Kf7 { [%eval 0.0] } 46. Ra8 { [%eval 0.0] } 46... Ra1+ { [%eval 0.0] } 47. Kg2 { [%eval 0.0] } 47... a3 { [%eval 0.0] } 48. Ra7+ { [%eval 0.0] } 48... Kf6 { [%eval 0.0] } 49. Kf3 { [%eval 0.0] } 49... a2 { [%eval 0.0] } 50. Ra6+ { [%eval 0.0] } 50... Ke7 { [%eval 0.0] } 51. Kg4 { [%eval 0.0] } 51... Kd7 { [%eval 0.0] } 52. h4 { [%eval 0.0] } 52... Kc7 { [%eval 0.0] } 53. Ra3 { [%eval 0.0] } 53... Kb6 { [%eval 0.0] } 54. Ra8 { [%eval 0.0] } 54... Kb7 { [%eval 0.0] } 55. Ra3 { [%eval 0.0] } 55... Kb6 { [%eval 0.0] } 56. Ra8 { [%eval 0.0] } 56... Kb5 { [%eval 0.0] } 57. Rb8+ { [%eval 0.0] } 57... Kc4 { [%eval 0.0] } 58. Ra8 { [%eval 0.0] } 58... Kb3 { [%eval 0.0] } 59. Rb8+ { [%eval 0.0] } 59... Kc2 { [%eval 0.0] } 60. Rc8+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2
Reconnecting