FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/cb7ugg4Y"]
[Date "2025.06.03"]
[White "IEPEIA"]
[Black "Bamboo_Boy"]
[Result "0-1"]
[GameId "cb7ugg4Y"]
[UTCDate "2025.06.03"]
[UTCTime "09:58:18"]
[WhiteElo "1766"]
[BlackElo "1828"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6 { [%eval 0.0] } 2. Ng5?! { (0.00 → -0.66) Inaccuracy. g4 was best. } { [%eval -0.66] } (2. g4 Bxg4 3. Ng5 Bxe2 4. Nxh7 Rxh7 5. Bxe2 Rxh2 6. Rxh2 b5) 2... Bh3 { [%eval -0.91] } 3. gxh3? { (-0.91 → -2.63) Mistake. Nxh3 was best. } { [%eval -2.63] } (3. Nxh3 g5 4. Nxg5 h6 5. Nxf7 Kxf7 6. g4 Qe8 7. g5 hxg5) 3... Qd7?? { (-2.63 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (3... Nh6 4. Nxf7 Kxf7 5. c3 g6 6. a3 Na6 7. b4 Nxb4 8. cxb4 Qe8 9. h4) 4. Nxf7?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. Nxh7 was best. } { [%eval #-15] } (4. Nxh7 Rxh7 5. h4 Rxh4 6. Rg1 Rxh2 7. Rxg7 Bxg7 8. b4 Bxa1 9. Bb2 Bxb2) 4... Qxh3?? { (Mate in 15 → -1.61) Lost forced checkmate sequence. Kxf7 was best. } { [%eval -1.61] } (4... Kxf7 5. Rg1 Qxh3 6. Bxh3 Nd7 7. Bxd7 g5 8. Rxg5 Rc8 9. Bxc8 Nh6 10. Bxb7) 5. Bxh3 { [%eval -0.85] } 5... Kxf7 { [%eval -0.84] } 6. Be6 { [%eval -0.99] } 6... Kxe6 { [%eval -1.23] } 7. b3?! { (-1.23 → -2.12) Inaccuracy. Kf1 was best. } { [%eval -2.12] } (7. Kf1 g5) 7... b5? { (-2.12 → -0.53) Mistake. g5 was best. } { [%eval -0.53] } (7... g5 8. Kf1) 8. Na3? { (-0.53 → -2.22) Mistake. e3 was best. } { [%eval -2.22] } (8. e3 Nd7) 8... Na6? { (-2.22 → -0.99) Mistake. a5 was best. } { [%eval -0.99] } (8... a5 9. Nxb5) 9. Nxb5 { [%eval -0.91] } 9... Rb8 { [%eval -0.92] } 10. Nxd6 { [%eval -0.97] } 10... Rxb3 { [%eval -0.61] } 11. cxb3 { [%eval -0.74] } 11... Kxd6 { [%eval -0.52] } 12. b4 { [%eval -0.91] } 12... Nxb4 { [%eval 0.0] } 13. Qa4?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-10] } (13. Rb1 Nxa2) 13... Nxa2 { [%eval #-10] } 14. Qxa7 { [%eval #-9] } 14... Nxc1 { [%eval #-9] } 15. Qxc7 { [%eval #-7] } 15... Kxc7 { [%eval #-7] } 16. Rxc1 { [%eval #-6] } 16... Kc6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Kc8 was best. } { [%eval 0.0] } (16... Kc8 17. Rxc8 h5 18. Rxf8 Rh6 19. Rxg8 h4 20. Rxg7 h3 21. Rxe7 Rh7 22. Rxh7#) 17. Rxc6 { [%eval -0.37] } 17... e6? { (-0.37 → 0.81) Mistake. h6 was best. } { [%eval 0.81] } (17... h6 18. Rxh6 gxh6 19. Kf1 Rh7 20. Kg2 e5 21. Rd1 e4 22. f4 exf3 23. Kxf3) 18. Rxe6 { [%eval 0.46] } 18... Bd6?? { (0.46 → 3.29) Blunder. h6 was best. } { [%eval 3.29] } (18... h6 19. Rxh6) 19. Rxd6 { [%eval 2.07] } 19... Nf6?? { (2.07 → 4.83) Blunder. h6 was best. } { [%eval 4.83] } (19... h6 20. Rxh6) 20. Rxf6 { [%eval 8.11] } 20... gxf6 { [%eval 6.2] } 21. Kd1 { [%eval 6.53] } 21... h5?? { (6.53 → Mate in 10) Checkmate is now unavoidable. h6 was best. } { [%eval #10] } (21... h6) 22. Kc1?? { (Mate in 10 → 5.20) Lost forced checkmate sequence. Rg1 was best. } { [%eval 5.2] } (22. Rg1 Rb8 23. Kc2 Rb2 24. Kxb2 h4 25. h3 f5 26. e4 fxe4 27. f3 exf3) 22... h4?? { (5.20 → Mate in 10) Checkmate is now unavoidable. Rh6 was best. } { [%eval #10] } (22... Rh6 23. d4) 23. h3 { [%eval #10] } 23... Ra8 { [%eval #9] } 24. f4?? { (Mate in 9 → 4.52) Lost forced checkmate sequence. Kc2 was best. } { [%eval 4.52] } (24. Kc2 Rh8 25. Rg1 Rg8 26. Rxg8 f5 27. e4 fxe4 28. f4 exf3 29. Re8 f2) 24... f5?! { (4.52 → 7.15) Inaccuracy. Rh8 was best. } { [%eval 7.15] } (24... Rh8 25. d4) 25. Rf1?? { (7.15 → -2.61) Blunder. d4 was best. } { [%eval -2.61] } (25. d4 Ra6) 25... Rh8?? { (-2.61 → 4.18) Blunder. Rg8 was best. } { [%eval 4.18] } (25... Rg8 26. e4 fxe4 27. Rg1 Rxg1 28. Kd1 Rxd1 29. f5 Rxd2 30. f6 Rd6 31. f7) 26. Rg1?? { (4.18 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (26. d4 Ra8 27. Rf2 Rh8 28. Kc2 Ra8 29. Kc3 Rh8 30. d5 Rh7 31. e4 fxe4) 26... Rg8 { [%eval #-1] } 27. Rxg8# { Game ends by variant rule. } 0-1

