FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/bjtrjPga"]
[Date "2025.05.17"]
[White "NaturalQuilt"]
[Black "Alextare88"]
[Result "1-0"]
[GameId "bjtrjPga"]
[UTCDate "2025.05.17"]
[UTCTime "18:33:34"]
[WhiteElo "1713"]
[BlackElo "2006"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. h4 { [%eval 0.0] } 2... gxh4 { [%eval 0.25] } 3. Rxh4? { (0.25 → -0.93) Mistake. gxh4 was best. } { [%eval -0.93] } (3. gxh4 h5 4. Rh3 Rh6 5. c4 Ra6 6. Nc3 Rxa2 7. Nxa2 c6) 3... Nh6?? { (-0.93 → 0.92) Blunder. e6 was best. } { [%eval 0.92] } (3... e6 4. Rxh7 Rxh7 5. b4 Bxb4 6. Bh3 Rxh3 7. Nxh3 Bxd2 8. Bxd2) 4. Rxh6 { [%eval 1.83] } 4... Bxh6 { [%eval 0.76] } 5. Bg2?! { (0.76 → 0.17) Inaccuracy. d3 was best. } { [%eval 0.17] } (5. d3 Bxc1 6. Qxc1 c6 7. Nd2 h5 8. Nh3 Rf8 9. b3 h4) 5... Bxd2 { [%eval 0.33] } 6. Bxb7 { [%eval -0.03] } 6... Bxb7 { [%eval 0.0] } 7. Qxd2?? { (0.00 → Mate in 19) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-19] } (7. Bxd2 Bf3 8. exf3 f5 9. Qe2 e5 10. Qxe5 Qf6 11. Qxe8 Qxb2) 7... Bf3 { [%eval #-19] } 8. exf3 { [%eval #-18] } 8... Qc8?? { (Mate in 18 → -0.23) Lost forced checkmate sequence. d5 was best. } { [%eval -0.23] } (8... d5 9. Qxd5 Qxd5 10. Bf4 Qxa2 11. Bxc7 Qxb2 12. Rxa7 Qxb1 13. Bxb8 Rxb8 14. Rxe7) 9. Qxd7 { [%eval -0.08] } 9... Kxd7 { [%eval 0.09] } 10. a4?? { (0.09 → -1.73) Blunder. Nh3 was best. } { [%eval -1.73] } (10. Nh3 Qb7) 10... Kc6? { (-1.73 → -0.17) Mistake. Qb7 was best. } { [%eval -0.17] } (10... Qb7 11. Bg5) 11. Bf4?? { (-0.17 → Mate in 10) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-10] } (11. Nh3) 11... Qg4?? { (Mate in 10 → -0.55) Lost forced checkmate sequence. Qb7 was best. } { [%eval -0.55] } (11... Qb7 12. Bxc7 Qxb2 13. Bxb8 Qxc2 14. Bxa7 Qxa4 15. Rxa4 Rxa7 16. Rxa7 Rc8 17. Rxe7) 12. Bxc7 { [%eval -0.71] } 12... Kxc7?? { (-0.71 → 2.11) Blunder. Qxa4 was best. } { [%eval 2.11] } (12... Qxa4 13. Rxa4) 13. fxg4 { [%eval 1.83] } 13... Nd7 { [%eval 1.82] } 14. g5 { [%eval 1.79] } 14... f6?? { (1.79 → 4.30) Blunder. Nf8 was best. } { [%eval 4.3] } (14... Nf8 15. Nc3) 15. gxf6 { [%eval 3.47] } 15... exf6 { [%eval 3.32] } 16. f4?! { (3.32 → 2.56) Inaccuracy. Nh3 was best. } { [%eval 2.56] } (16. Nh3 Nf8 17. Nc3 h6 18. Kd2 Nh7 19. f4 Rhf8 20. Ng5 Nxg5 21. fxg5 hxg5) 16... Kc6?! { (2.56 → 3.78) Inaccuracy. Ne5 was best. } { [%eval 3.78] } (16... Ne5 17. fxe5 fxe5 18. Na3 Kd7 19. Ne2 Ke6 20. Kf2 Kd5 21. Nc4 Kxc4 22. b4) 17. Kd2?? { (3.78 → Mate in 6) Checkmate is now unavoidable. Na3 was best. } { [%eval #-6] } (17. Na3 Nf8) 17... Raf8?? { (Mate in 6 → 3.76) Lost forced checkmate sequence. Kb5 was best. } { [%eval 3.76] } (17... Kb5 18. axb5 Raf8 19. Rxa7 h6 20. Rxd7 Rh7 21. Rxh7 f5 22. Rxh6 Rf6 23. Rxf6#) 18. Ke3?? { (3.76 → Mate in 6) Checkmate is now unavoidable. Na3 was best. } { [%eval #-6] } (18. Na3 Kb5 19. axb5 Rb8 20. c4 Rxb5 21. cxb5 Rf8 22. f5 Nb6 23. Rf1 Nd7) 18... Kb5 { [%eval #-6] } 19. axb5 { [%eval #-5] } 19... a6?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. h5 was best. } { [%eval #12] } (19... h5 20. Rxa7 Rh6 21. Rxd7 Rd8 22. Rxd8 Rh8 23. Rxh8 f5 24. Rxh5#) 20. bxa6 { [%eval #12] } 20... Nb6 { [%eval #8] } 21. a7?? { (Mate in 8 → 7.00) Lost forced checkmate sequence. Ra4 was best. } { [%eval 7.0] } (21. Ra4 Nxa4 22. c4 Nxb2 23. Nf3 Nxc4 24. a7 Nxe3 25. a8=K Rxa8 26. g4 Nxg4) 21... Rb8?? { (7.00 → Mate in 7) Checkmate is now unavoidable. Na4 was best. } { [%eval #7] } (21... Na4 22. Rxa4 Rd8 23. c4 Rd4 24. Kxd4 Rb8 25. axb8=R f5 26. g4 fxg4 27. Nh3) 22. axb8=K { [%eval #7] } 22... Rxb8 { [%eval #6] } 23. c4 { [%eval #7] } 23... Nxc4 { [%eval #6] } 24. Ra5 { [%eval #6] } 24... Nxb2 { [%eval #5] } 25. Ra4 { [%eval #5] } 25... Nxa4 { [%eval #4] } 26. Nc3 { [%eval #5] } 26... Nxc3 { [%eval #4] } 27. Ke4 { [%eval #4] } 27... Nxe4 { [%eval #3] } 28. f5 { [%eval #3] } 28... Nxg3 { [%eval #2] } 29. Nf3 { [%eval #2] } 29... Nxf5 { [%eval #1] } 30. Ng5 { [%eval #1] } 30... fxg5# { Game ends by variant rule. } 1-0
