FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/bf2IRRmI"]
[Date "2025.07.10"]
[White "IntoGloryRide"]
[Black "Chessdreieiei"]
[Result "0-1"]
[GameId "bf2IRRmI"]
[UTCDate "2025.07.10"]
[UTCTime "19:08:56"]
[WhiteElo "2297"]
[BlackElo "1759"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Time forfeit"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.25] } 2. b3 { [%eval -0.21] } 2... Ng4?! { (-0.21 → 0.44) Inaccuracy. g6 was best. } { [%eval 0.44] } (2... g6 3. Bh3 Ng4 4. Bxg4 d6 5. Bxc8 Qxc8 6. Nh3 Qxh3 7. Rf1) 3. h3 { [%eval 0.54] } 3... Nxf2 { [%eval 0.81] } 4. Kxf2 { [%eval 0.18] } 4... b5?? { (0.18 → 2.24) Blunder. c5 was best. } { [%eval 2.24] } (4... c5 5. d4) 5. Kg2?? { (2.24 → 0.00) Blunder. d3 was best. } { [%eval 0.0] } (5. d3 g5) 5... Ba6?? { (0.00 → 1.99) Blunder. f5 was best. } { [%eval 1.99] } (5... f5 6. a4 bxa4 7. bxa4 f4 8. gxf4 g5 9. fxg5 Bh6 10. gxh6 Kf7 11. e3) 6. a4?? { (1.99 → 0.07) Blunder. Kf2 was best. } { [%eval 0.07] } (6. Kf2 g6) 6... bxa4 { [%eval 0.24] } 7. bxa4 { [%eval 0.15] } 7... Bxe2 { [%eval 0.14] } 8. Nxe2 { [%eval -0.05] } 8... c6? { (-0.05 → 1.37) Mistake. g5 was best. } { [%eval 1.37] } (8... g5 9. g4 f5 10. gxf5 g4 11. hxg4 Rg8 12. Rxh7 Rxg4 13. Rxe7 Qxe7 14. c4) 9. Na3? { (1.37 → 0.00) Mistake. Ra3 was best. } { [%eval 0.0] } (9. Ra3 e6) 9... Qa5?? { (0.00 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (9... e6 10. a5) 10. c3?? { (Mate in 13 → 0.42) Lost forced checkmate sequence. Bb2 was best. } { [%eval 0.42] } (10. Bb2 Qxa4 11. Bxg7 Bxg7 12. Nb1 Bxa1 13. Nd4 Qxd4 14. Bb5 cxb5 15. c4 bxc4) 10... Qxa4?? { (0.42 → 3.19) Blunder. Qxc3 was best. } { [%eval 3.19] } (10... Qxc3) 11. Qxa4 { [%eval 3.34] } 11... Na6 { [%eval 2.8] } 12. Qxa6 { [%eval 3.14] } 12... Rc8 { [%eval 3.12] } 13. Qxc6?! { (3.12 → 2.00) Inaccuracy. Qxa7 was best. } { [%eval 2.0] } (13. Qxa7) 13... Rxc6 { [%eval 2.27] } 14. Nc4?? { (2.27 → -0.15) Blunder. Rb1 was best. } { [%eval -0.15] } (14. Rb1 Rxc3) 14... Rxc4 { [%eval 0.0] } 15. Rxa7 { [%eval 0.0] } 15... Rxc3 { [%eval 0.0] } 16. Rxd7 { [%eval 0.05] } 16... Kxd7?! { (0.05 → 1.12) Inaccuracy. Rxc1 was best. } { [%eval 1.12] } (16... Rxc1 17. Nxc1) 17. dxc3?? { (1.12 → -2.88) Blunder. Nxc3 was best. } { [%eval -2.88] } (17. Nxc3 f5) 17... g5?! { (-2.88 → -1.81) Inaccuracy. g6 was best. } { [%eval -1.81] } (17... g6 18. Bh6) 18. Bxg5 { [%eval -2.4] } 18... f6?? { (-2.40 → 1.38) Blunder. f5 was best. } { [%eval 1.38] } (18... f5 19. Bxe7) 19. Bxf6 { [%eval 1.42] } 19... exf6 { [%eval 1.46] } 20. h4? { (1.46 → 0.00) Mistake. c4 was best. } { [%eval 0.0] } (20. c4 Bh6 21. Kf3 f5 22. Nf4 Bxf4 23. gxf4 Ke6 24. c5 Kf6 25. Rh2 h5) 20... Bb4? { (0.00 → 1.52) Mistake. Ke6 was best. } { [%eval 1.52] } (20... Ke6 21. c4 Bh6 22. c5 Re8 23. Kf2 Bg5 24. hxg5 fxg5 25. Rxh7 Rh8 26. Rxh8) 21. cxb4 { [%eval 1.12] } 21... Ra8? { (1.12 → 2.36) Mistake. f5 was best. } { [%eval 2.36] } (21... f5 22. Nc3 Ke7 23. Rg1 Kf6 24. b5 f4 25. gxf4 h5 26. f5 Kxf5 27. Ne4) 22. b5? { (2.36 → 0.77) Mistake. Nc3 was best. } { [%eval 0.77] } (22. Nc3 Rh8 23. Kf2 f5 24. Ke3 Ke7 25. g4 fxg4 26. h5 h6 27. Bg2 Ra8) 22... Kc6?? { (0.77 → 4.48) Blunder. f5 was best. } { [%eval 4.48] } (22... f5 23. g4 fxg4 24. Nc1 Rd8 25. Na2 h5 26. Bd3 Rh8 27. Kf3 gxf3 28. Rg1) 23. bxc6 { [%eval 4.84] } 23... Rb8 { [%eval 6.07] } 24. Kh3?! { (6.07 → 4.33) Inaccuracy. Nc3 was best. } { [%eval 4.33] } (24. Nc3 Rb1) 24... Rb7?? { (4.33 → Mate in 11) Checkmate is now unavoidable. f5 was best. } { [%eval #11] } (24... f5 25. Bg2 f4 26. gxf4 Rb7 27. cxb7 h5 28. Kg4 hxg4 29. Bf3 gxf3 30. Rf1) 25. cxb7 { [%eval #11] } 25... f5 { [%eval #10] } 26. Kg4 { [%eval #10] } 26... fxg4 { [%eval #9] } 27. Ng1 { [%eval #9] } 27... h5 { [%eval #7] } 28. Nf3 { [%eval #7] } 28... gxf3 { [%eval #6] } 29. Bg2 { [%eval #6] } 29... fxg2 { [%eval #5] } 30. b8=R?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rh3 was best. } { [%eval 0.0] } (30. Rh3 g1=Q 31. g4 Qxg4 32. Rg3 Qxh4 33. b8=K Qxg3 34. Kc7 Qxc7#) 30... gxh1=K?! { (0.00 → 0.79) Inaccuracy. gxh1=B was best. } { [%eval 0.79] } (30... gxh1=B 31. g4 hxg4 32. Ra8 Bxa8 33. h5 g3 34. h6 g2 35. h7 g1=R 36. h8=B) 31. g4?! { (0.79 → 0.00) Inaccuracy. Rc8 was best. } { [%eval 0.0] } (31. Rc8 Kg1) 31... hxg4 { [%eval 0.0] } 32. h5 { [%eval 0.0] } 32... g3 { [%eval 0.0] } 33. h6 { [%eval 0.0] } 33... g2 { [%eval 0.0] } 34. h7 { [%eval 0.0] } 34... g1=K?! { (0.00 → 0.64) Inaccuracy. g1=R was best. } { [%eval 0.64] } (34... g1=R 35. Rg8 Rxg8 36. hxg8=K Kg2 37. Kf7 Kf2 38. Ke7 Ke3 39. Ke6 Kd3 40. Kd6) 35. Rd8 { [%eval 0.64] } 35... Kf2 { [%eval 0.54] } 36. Rc8 { [%eval 0.7] } 36... Khg2 { [%eval 0.75] } 37. Rb8 { [%eval 0.75] } 37... Kgf3 { [%eval 1.12] } 38. Rb7 { [%eval 0.91] } 38... Kf4 { [%eval 1.08] } 39. Ra7 { [%eval 0.59] } 39... Ke4?! { (0.59 → 1.29) Inaccuracy. K2g3 was best. } { [%eval 1.29] } (39... K2g3 40. h8=K Ke4 41. Kg7 Kgf4 42. Kf7 Kd4 43. Ra8 Kf5 44. Ke6 Kxe6 45. Rg8) 40. Ra8?! { (1.29 → 0.62) Inaccuracy. h8=R was best. } { [%eval 0.62] } (40. h8=R Kd4 41. Rh6 Kf3 42. Rb7 Kf2 43. Ra6 Kf3 44. Rh7 Kf2 45. Ra8 Kf3) 40... Kd5?! { (0.62 → 1.41) Inaccuracy. Kg3 was best. } { [%eval 1.41] } (40... Kg3) 41. Rb8? { (1.41 → 0.29) Mistake. h8=R was best. } { [%eval 0.29] } (41. h8=R Ke3 42. Ra7 Kf3 43. Rb8 Kf4 44. Rb1 Kf3 45. Ra8 Ke3 46. Rh8 Kf3) 41... Kd6?! { (0.29 → 1.31) Inaccuracy. Ke6 was best. } { [%eval 1.31] } (41... Ke6 42. Rb4) 42. Ra8? { (1.31 → 0.00) Mistake. h8=R was best. } { [%eval 0.0] } (42. h8=R Ke3) 42... Kf3? { (0.00 → 1.12) Mistake. Ke7 was best. } { [%eval 1.12] } (42... Ke7 43. Ra5 Ke3 44. Rh5 Ke4 45. Rh1 Ke3) 43. Rb8?! { (1.12 → 0.19) Inaccuracy. h8=R was best. } { [%eval 0.19] } (43. h8=R Ke6) 43... Kf4 { [%eval 0.46] } 44. Rb7?? { (0.46 → Mate in 2) Checkmate is now unavoidable. h8=R was best. } { [%eval #-2] } (44. h8=R Ke3) 44... Kc7?? { (Mate in 2 → 3.68) Lost forced checkmate sequence. Ke7 was best. } { [%eval 3.68] } (44... Ke7 45. Rxe7 Ke4 46. Rxe4#) 45. Rxc7 { [%eval 2.5] } 45... Ke4 { [%eval 2.42] } { Black wins on time. } 0-1