- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/bMzpjW6x"] [Date "2025.02.19"] [White "Kirill_S_2013"] [Black "BMercier"] [Result "1-0"] [GameId "bMzpjW6x"] [UTCDate "2025.02.19"] [UTCTime "14:12:45"] [WhiteElo "1589"] [BlackElo "2122"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "30+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... g6 { [%eval 0.2] } 2. Ba3 { White offers draw } { [%eval -0.25] } 2... d6 { [%eval -0.51] } 3. Bxd6 { [%eval -0.54] } 3... exd6?! { (-0.54 → 0.07) Inaccuracy. cxd6 was best. } { [%eval 0.07] } (3... cxd6 4. f4 Bh3 5. Nxh3 g5 6. fxg5 Qd7 7. g4 Qxg4 8. g6 Qxh3 9. Bxh3) 4. e3?? { (0.07 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (4. g4 Bxg4 5. Na3 Bxe2 6. Qxe2 Be7 7. Qxe7 Kxe7 8. Ba6 bxa6 9. Nf3 Qe8) 4... Bh3 { [%eval #-15] } 5. gxh3 { [%eval #-14] } 5... g5?? { (Mate in 14 → 0.48) Lost forced checkmate sequence. b5 was best. } { [%eval 0.48] } (5... b5 6. Bxb5 Qh4 7. Bxe8 Qxh3 8. Bxf7 Qxh2 9. Bxg6 Qxf2 10. Rxh7 Rxh7 11. Bxh7) 6. Ba6 { [%eval 0.66] } 6... Nxa6 { [%eval 0.77] } 7. h4 { [%eval 0.74] } 7... gxh4 { [%eval 1.05] } 8. b4?? { (1.05 → -1.92) Blunder. Ne2 was best. } { [%eval -1.92] } (8. Ne2 Nh6) 8... Nxb4 { [%eval -1.37] } 9. Qh5 { [%eval -1.71] } 9... Nxa2 { [%eval -2.07] } 10. Qxh7?? { (-2.07 → Mate in 12) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-12] } (10. Rxa2 Qg5 11. Qxh4 Qxg1 12. Rxg1 Bg7 13. Rxg7 h6 14. Qxh6 Nxh6 15. Rxa7 Rxa7) 10... Rxh7 { [%eval #-12] } 11. Rxa2 { [%eval #-11] } 11... Rc8 { [%eval #-11] } 12. Rxa7 { [%eval #-10] } 12... Qf6 { [%eval #-11] } 13. Rxb7 { [%eval #-10] } 13... Qxf2 { [%eval #-10] } 14. Rxc7 { [%eval #-9] } 14... Qxe1 { [%eval #-9] } 15. Rxf7 { [%eval #-8] } 15... Qxb1 { [%eval #-13] } 16. Rxf8 { [%eval #-8] } 16... Qxg1?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #6] } (16... Qxc2 17. Rxe8 Qxd2 18. Rxc8 Qxh2 19. Rxg8 Qxg1 20. Rgxg1 Rc7 21. Rxh4 Rc1 22. Rxc1) 17. Rxg1 { [%eval #6] } 17... Rxc2 { [%eval #5] } 18. Rgxg8 { [%eval #5] } 18... Rxd2 { [%eval #4] } 19. Rxe8 { [%eval #4] } 19... Rxh2 { [%eval #3] } 20. Re5 { [%eval #3] } 20... dxe5 { [%eval #2] } 21. Rg7 { [%eval #2] } 21... Rxg7 { [%eval #1] } 22. e4 { [%eval #1] } 22... Rf7# { Game ends by variant rule. } 1-0